32 Commits

Author SHA1 Message Date
NathanSweet
1573d47bc6 Use createWithFile instead of releasing. 2013-07-27 13:51:39 +02:00
Alex Swan
554c318675 Removed reference to non-existant 'ipad' and 'ipadhd' directory 2013-06-17 17:13:11 -06:00
NathanSweet
4ea202a1e6 Fixed cocos2d-x example leaking skeleton animation node. 2013-06-02 15:29:19 +02:00
NathanSweet
be93cdd019 Fixed ios project. 2013-05-07 17:44:50 +02:00
NathanSweet
35b45a564b Clean up. 2013-04-30 18:50:12 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
f055dc8fd7 Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
42564828d4 Added Android example project. Thanks Luis Mende! 2013-04-08 23:17:58 +02:00
NathanSweet
b947ac02b6 Rename projects to .spine. 2013-04-05 08:30:19 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
9e3c974882 Fixed iOS example project with latest spine-c changes. 2013-04-02 04:00:06 +02:00
NathanSweet
b795fd2d5d Action example. 2013-04-02 03:05:16 +02:00
NathanSweet
e454021503 Converted spine-cocos2dx from spine-cpp to spine-c. 2013-04-02 02:47:36 +02:00
Stefan Nguyen
d8ac89b5df add example use CCAction classes with CCSkeleton 2013-03-27 22:42:40 +07:00
NathanSweet
41b748ef4d Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20. 2013-03-27 12:20:49 +01:00
Stefan Nguyen
d20ada65fb ignore iOS xcuserdata 2013-03-26 09:28:27 +07:00
NathanSweet
d67191d653 Renamed ExampleScene to ExampleLayer. 2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511 Source formatting, clean up. 2013-03-25 22:27:00 +01:00
NathanSweet
1f991ac234 Commit VS user file to for correct working dir. 2013-03-25 20:56:56 +01:00
NathanSweet
f2b6e73df8 Fixed up iOS project. 2013-03-25 20:27:59 +01:00
NathanSweet
554b6592b6 Fixed up Windows stuff. 2013-03-25 19:46:46 +01:00
NathanSweet
91244a7b15 Moved cocos2d location. 2013-03-25 19:27:30 +01:00
NathanSweet
4cb9a8b088 Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1 scale SkeletonJson object to 0.5 2013-03-25 22:03:49 +07:00
Stefan Nguyen
ff62c847f2 fix proj.win32 2013-03-25 21:58:37 +07:00
Stefan Nguyen
510849c609 support multiple-resolutions 2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00