Nathan Sweet
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173a61be7f
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[ts] Removed SharedAssetManager. Added webworker support to AssetManager. AssetManager clean up.
Related: #1762
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2021-06-18 19:36:05 -04:00 |
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badlogic
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cf24f5d678
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-libgdx/spine-libgdx/pom.xml
# spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
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2021-06-10 15:10:00 +02:00 |
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badlogic
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6ae45f1a5a
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[ts] Port IK constraint changes
See
33bce01fee
f9862b10b3
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2021-06-09 15:07:44 +02:00 |
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Mario Zechner
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c76cdccf88
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[ts] Undo fixup in TextureAtlas. The change prevented multi-page atlas parsing from working due to !""==null in JS.
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2021-06-07 13:27:47 +02:00 |
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Mario Zechner
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315ad0e523
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[ts] Update build artifacts.
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2021-05-31 11:49:37 +02:00 |
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Nathan Sweet
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551f33b2d1
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[ts] Clean up, build fixes.
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2021-05-30 20:17:54 -04:00 |
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badlogic
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6d7f29718b
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[ts] Fix parsing of spacing mode proportional for JSON files.
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2021-04-14 17:45:39 +02:00 |
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badlogic
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20bca55b93
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[ts] Fixed atlas parsing.
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2020-12-29 16:37:46 +01:00 |
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badlogic
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88f0d98dd2
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[ts] Finished 4.0 port. See #1796
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2020-11-27 17:53:27 +01:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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badlogic
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c0d8f1cece
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[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:34:59 +02:00 |
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badlogic
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ccbcf77cdc
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[ts] Remove LAST calculation. Additional fix for #1653.
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2020-04-15 14:49:52 +02:00 |
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badlogic
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673b6754aa
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[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-14 16:57:18 +02:00 |
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badlogic
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e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
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2020-01-11 14:08:58 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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badlogic
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18eb242df6
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:11:10 +02:00 |
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badlogic
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26e93f9f3f
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[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
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2019-09-23 14:49:02 +02:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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badlogic
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5776e2467a
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[ts] Added soft IK support. See #1383.
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2019-06-19 13:55:51 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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badlogic
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eff7a1502d
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[ts] Fixed constraints in skins.
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2019-05-10 15:31:10 +02:00 |
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badlogic
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75ffb7b098
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[ts] Updated builds.
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2019-05-10 15:07:43 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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037802bb0c
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[ts] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 14:07:28 +02:00 |
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badlogic
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cfb1e8c5f0
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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 13:52:56 +02:00 |
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badlogic
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eecc0467b6
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[ts] Ported latest AnimationState and Animation changes. See #1303.
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2019-03-19 16:17:52 +01:00 |
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badlogic
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5ad954c16d
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[ts] New build.
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2019-03-08 16:38:14 +01:00 |
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badlogic
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8ea29944d3
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[ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment.
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2019-02-06 16:02:42 +01:00 |
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badlogic
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322dcd0521
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[ts] Updated artifacts.
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2019-01-06 21:34:13 +01:00 |
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badlogic
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54bb7b7e5f
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[ts] Clipping fix, see #1219
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2018-12-05 16:20:55 +01:00 |
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badlogic
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941a9bd685
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[runtimes] Ported fix for attachmentThreshold, see #1204.
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2018-12-04 17:25:26 +01:00 |
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badlogic
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c5413d32d0
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[ts] Updated build artifacts.
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2018-11-14 14:33:44 +01:00 |
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badlogic
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bf29fcee11
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[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
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2018-11-08 17:38:19 +01:00 |
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badlogic
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fe44bece46
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-07 18:07:26 +01:00 |
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badlogic
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32f6e449fc
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[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
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2018-10-30 16:20:24 +01:00 |
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badlogic
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7e86c3ff36
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[ts] Rebuilt all artifacts after fix in #1198.
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2018-10-26 17:19:16 +02:00 |
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badlogic
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519d7a6278
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[ts] Ported holdPrevious addition in AnimationState. See #1169."
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2018-09-07 16:37:50 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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badlogic
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172bf22d84
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[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 14:43:19 +02:00 |
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badlogic
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98413c102e
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[ts] Merged WebKit bug fix.
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2018-04-05 16:47:13 +02:00 |
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badlogic
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c24990a1c4
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Merge branch '3.6' into 3.7-beta
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2018-01-22 16:13:22 +01:00 |
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badlogic
|
fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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badlogic
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14e9425b91
|
Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
|
49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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