360 Commits

Author SHA1 Message Date
Davide Tantillo
829c3c3e6a Do not reuse the same command if position or color change. 2025-12-10 17:10:45 +01:00
Davide Tantillo
4e2d01d67a Reuse previous render command, if game object not updated. 2025-12-09 17:09:16 +01:00
Davide Tantillo
a8fa6bd398 SkeletonRendererCore allows to request for pma color and color tint. 2025-12-05 16:26:19 +01:00
Davide Tantillo
dbf1453e10 Add set attachment action and slot attachment expression. 2025-11-05 15:33:17 +01:00
Davide Tantillo
f8c82e0fb9 Format. 2025-11-03 15:36:03 +01:00
Davide Tantillo
93c56d08d0 c3 backup 2025-11-03 15:16:29 +01:00
Davide Tantillo
a76e90fdf3 [ts] Fix PathAttachment missing this and SkeletonData default fps. 2025-10-30 09:49:05 +01:00
Davide Tantillo
236989ffec [ts] Fix missing BonePose shearX 2025-10-29 17:38:31 +01:00
Musa Asukhanov
42da98a3dd
[ts] Replace Array constructors with dynamic initialization (#2955)
* [ts] Replace Array constructors with dynamic initialization

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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-28 11:05:58 +01:00
Davide Tantillo
9ea694b16f [ts] Processed spine-core with biome. 2025-10-27 15:54:57 +01:00
Davide Tantillo
9ae1af6622 [ts] Port of 139fd84 and 20d5ee6: Add support to skeletons exported with per-skin atlases. 2025-10-15 09:15:11 +02:00
Davide Tantillo
d21d5b1d0b [ts] Aligned setMix with reference runtime. 2025-10-01 16:46:55 +02:00
Davide Tantillo
6e7e285b28 [ts] Port of commit 64ed135: Fixed having a physics reset all timeline in a slider animation. 2025-09-30 10:22:32 +02:00
Davide Tantillo
351bccb8d1 [ts] Update biome noUnusedFunctionParameters. 2025-09-30 10:14:59 +02:00
Davide Tantillo
e899a99cbb [ts] Fixed AssetManager dispose invalidating textures too early. Close #2905. 2025-09-30 10:07:29 +02:00
Davide Tantillo
f8a125aa8a [ts] Port of commit 48355c2, abb4362: PhysicsConstraint fixes. 2025-09-15 11:32:57 +02:00
Davide Tantillo
1309058850 [ts] Allow setSkin to accept null to unset skins. 2025-08-14 11:16:08 +02:00
Davide Tantillo
7c28c3c1c7 [ts] Add SkeletonRendererCore (missing file). 2025-08-12 10:34:02 +02:00
Davide Tantillo
3fa97353f1 [ts] Add SkeletonRendererCore. 2025-08-12 10:32:17 +02:00
Davide Tantillo
3bec86e5bd [ts] Port of commit 25bd863: Reverse IK bend positive logic (#2895).
Requires 4.3.39-beta+.
2025-07-25 09:13:30 +02:00
Davide Tantillo
cb9bdc8294 [ts] Add missing js extension on imports. 2025-07-22 16:00:40 +02:00
Mario Zechner
3927ff25ff [ts] Fix lints in HeadlessTest 2025-07-20 06:51:37 +02:00
Mario Zechner
c79031cc75 Remove npx install prompts and rely on auto-download
- Use npx -y for tsx to avoid install prompts
- Remove tsx from devDependencies since we use npx
- Remove npm install checks from format-ts.sh
2025-07-16 05:05:33 +02:00
Mario Zechner
62b38f9da8 Fix TypeScript dependencies and optimize Eclipse formatter build
- Install npm dependencies if node_modules missing
- Only rebuild Eclipse formatter if source is newer than JAR
- Make Eclipse formatter less verbose
2025-07-16 04:58:41 +02:00
Mario Zechner
8eb9ba957b [ts] Update main dependencies, add formatting script, add Biome for linting, temporary commit 2025-07-15 23:56:33 +02:00
Davide Tantillo
e280924dc5 [ts] 4.3 porting (a012479f, 92723279). 2025-07-15 09:50:55 +02:00
Mario Zechner
73a17e88c9 [tests] DebugPrinter -> HeadlessTest 2025-07-11 14:16:24 +02:00
Mario Zechner
6dffb3ea90 [libgdx] Fix VS Code launch config for debug-printer 2025-07-11 13:46:37 +02:00
Mario Zechner
4e3d2be023 [c][cpp][libgdx] Launch configs for debug-printer 2025-07-11 12:33:02 +02:00
Davide Tantillo
40685bb6c6 [ts][webcomponents] Avoid recreating texture when image is passed through cache. 2025-07-11 11:37:39 +02:00
Davide Tantillo
2e5a099ef4 [ts][webcomponents] Sharable cache for AssetManager. 2025-07-11 11:37:35 +02:00
Davide Tantillo
fa24ea24c1 [ts] Fix MeshAttachment copy changing uvs type. 2025-06-26 11:15:39 +02:00
Davide Tantillo
b8211baedc [ts] Formatting. 2025-06-26 10:59:02 +02:00
Davide Tantillo
bb06f81a06 [ts] 4.3 porting WIP. 2025-06-26 10:51:28 +02:00
Davide Tantillo
174426e8f4 [ts] 4.3 Fix ToX and ToY scaling. 2025-06-25 18:39:07 +02:00
Davide Tantillo
049c66054f [ts] 4.3 porting WIP. 2025-06-25 18:39:07 +02:00
Davide Tantillo
6747034d5a [ts] 4.3 From/To properties scale and unscale using skeleton.scaleX/Y. 2025-06-25 18:39:07 +02:00
Davide Tantillo
71a2d90839 [ts] 4.3 porting - Fix SkeletonBinary. 2025-06-25 18:39:07 +02:00
Davide Tantillo
503941ac92 [ts] yDown on FromRotate. 2025-06-25 18:39:07 +02:00
Davide Tantillo
12c75feeb3 [ts] 4.3 porting skeleton binary fix. 2025-06-24 15:12:35 +02:00
Davide Tantillo
bda90bd158 Formatting 2025-06-20 15:28:40 +02:00
Davide Tantillo
9482f60ccf [ts] 4.3 porting WIP. 2025-06-20 12:00:04 +02:00
Davide Tantillo
09b12f8934 [ts] Used yDir rather than ternary operator with yDown. 2025-06-20 09:16:40 +02:00
Davide Tantillo
13e2231628 [ts] 4.3 - Added yDir and applied to transform contraints where needed. 2025-06-20 08:59:46 +02:00
Davide Tantillo
528223a2cf [ts] 4.3 porting - Fixed transform constraints ToScaleX/Y when skeleton scale is used. 2025-06-20 08:57:20 +02:00
Davide Tantillo
c99f5804d4 [ts] 4.3 porting - Fixed slider scale. 2025-06-20 08:50:45 +02:00
Davide Tantillo
f51db8f672 [ts] 4.3 porting - Fixed binary export for constraints. 2025-06-20 08:50:00 +02:00
Davide Tantillo
e723893c0c [ts] 4.3 porting WIP - latest updates. 2025-06-19 12:25:42 +02:00
Davide Tantillo
8d046cbbf4 [ts] 4.3 porting WIP - latest updates. 2025-06-16 09:33:33 +02:00
Davide Tantillo
2beb50f31f [ts] 4.3 porting WIP - Sliders fix. 2025-06-12 17:41:55 +02:00