Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-11 09:38:44 +08:00
Code Issues Packages Projects Releases Wiki Activity
7,272 Commits 17 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
badlogic
b4d6bbaf5a [godot] Mouse and bone following example. 2022-04-22 10:01:35 +02:00
badlogic
6fef444f03 [godot] Add animation state listener example. 2022-04-21 18:24:29 +02:00
badlogic
b06b06c7c2 [godot] Refactored examples, added listener example, fixed listener signal names. 2022-04-21 16:49:56 +02:00
Mario Zechner
6ba8f3d67c [godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
2022-04-20 11:36:50 +02:00
Mario Zechner
422b4b4854 [godot] Minor fixes to example scenes. 2022-04-19 16:47:43 +02:00
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
2ae4851a83 [godot] Replace old classes with SpineNewXX, rework example project. 2022-04-09 16:52:23 +02:00
Powered by Gitea Version: 1.23.4 Page: 466ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API