badlogic
|
19fc6bab8b
|
[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
|
2022-04-22 13:20:26 +02:00 |
|
badlogic
|
b4d6bbaf5a
|
[godot] Mouse and bone following example.
|
2022-04-22 10:01:35 +02:00 |
|
badlogic
|
6fef444f03
|
[godot] Add animation state listener example.
|
2022-04-21 18:24:29 +02:00 |
|
badlogic
|
b06b06c7c2
|
[godot] Refactored examples, added listener example, fixed listener signal names.
|
2022-04-21 16:49:56 +02:00 |
|
Mario Zechner
|
6ba8f3d67c
|
[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
|
2022-04-20 11:36:50 +02:00 |
|
Mario Zechner
|
422b4b4854
|
[godot] Minor fixes to example scenes.
|
2022-04-19 16:47:43 +02:00 |
|
Mario Zechner
|
5b9385e185
|
[godot] Beginnings of making animation mixes nicely inspector editable
|
2022-04-12 23:26:56 +02:00 |
|
Mario Zechner
|
2ae4851a83
|
[godot] Replace old classes with SpineNewXX, rework example project.
|
2022-04-09 16:52:23 +02:00 |
|