badlogic
|
19fc6bab8b
|
[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
|
2022-04-22 13:20:26 +02:00 |
|
Mario Zechner
|
ccc43a3864
|
[godot] 4.x compatibility.
|
2022-04-21 02:40:26 +02:00 |
|
Mario Zechner
|
2ec5d44ed3
|
[godot] Fix all clang-tidy issues.
|
2022-04-20 15:10:00 +02:00 |
|
Mario Zechner
|
ac5bab64b4
|
[godot] Remove empty destructors.
|
2022-04-20 14:22:43 +02:00 |
|
Mario Zechner
|
83c0e95405
|
[godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang.
|
2022-04-20 10:42:04 +02:00 |
|
badlogic
|
4394b8d32b
|
[godot] Add undo/redo support for animation mixes.
|
2022-04-15 15:20:56 +02:00 |
|
badlogic
|
22c0f2a9eb
|
[godot] SpineSkeletonDataResource animation mixes UI functional.
|
2022-04-13 21:28:46 +02:00 |
|
badlogic
|
91a7a1f3cc
|
[godot] More animation mixes UI Work.
|
2022-04-13 17:03:07 +02:00 |
|
Mario Zechner
|
5b9385e185
|
[godot] Beginnings of making animation mixes nicely inspector editable
|
2022-04-12 23:26:56 +02:00 |
|
Mario Zechner
|
8bf0525020
|
[godot] Move spine_godot outside the Godot source tree.
|
2022-04-09 17:56:41 +02:00 |
|