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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-19 08:16:41 +08:00
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7,272 Commits 18 Branches 33 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3 [godot] Fix all clang-tidy issues. 2022-04-20 15:10:00 +02:00
Mario Zechner
ac5bab64b4 [godot] Remove empty destructors. 2022-04-20 14:22:43 +02:00
Mario Zechner
83c0e95405 [godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang. 2022-04-20 10:42:04 +02:00
badlogic
4394b8d32b [godot] Add undo/redo support for animation mixes. 2022-04-15 15:20:56 +02:00
badlogic
22c0f2a9eb [godot] SpineSkeletonDataResource animation mixes UI functional. 2022-04-13 21:28:46 +02:00
badlogic
91a7a1f3cc [godot] More animation mixes UI Work. 2022-04-13 17:03:07 +02:00
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00
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