Mario Zechner
268d0e8f61
[godot] Remove print_lines.
2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec
[godot] Disable editor FS access in template builds.
2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0
Formatting
2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc
[godot] Closes #2747 , rewrote the way we sync on-disk asset changes
2025-02-26 13:36:10 +01:00
Mario Zechner
c879d7a01c
[c] Closes #2765 , dispose skeleton data after debug output.
2025-02-26 09:31:56 +01:00
Byeong Gwan
caf7700e2c
[iOS] Refactor error and data access ( #2733 )
...
* implement safe bounded data Access and cancellation supporting URLSession downloadTask
* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended
* use explicit Error initializing rather than casing syntax (apply requested change)
2025-02-26 09:26:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled ( #2761 )
2025-02-25 10:23:19 +01:00
Harald Csaszar
5ef9772e7a
[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b
[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
2025-02-24 20:23:57 +01:00
Davide
7f2e4c1df7
[haxe] Support for HaxeFlixel ( #2764 )
...
* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Davide Tantillo
219348e7f4
[ts][threejs] Fixed dark tint shader.
2025-02-20 15:43:23 +01:00
Davide Tantillo
9f819b3872
[ts] Release 4.2.74
2025-02-20 12:58:57 +01:00
Davide Tantillo
da1ab49291
[ts][pixi-v8] Fix currentClippingSlot not reset. Close #2757 .
2025-02-20 12:56:12 +01:00
Davide Tantillo
d11564b156
[haxe] Release 4.2.4
2025-02-18 09:57:44 +01:00
ljurow
7f2a3fe013
[ts][threejs] Skin.attachAll() null check ( #2755 )
2025-02-18 09:42:26 +01:00
Davide Tantillo
bd1b98fe97
[ts] Release 4.2.73
2025-02-13 11:58:59 +01:00
Davide Tantillo
9d168a94ff
[ts][player] Fixed not working examples.
2025-02-13 11:52:20 +01:00
Davide Tantillo
6792bc72c1
[ts][player] Fix state.setAnimation and player.setViewport not working on success callback.
2025-02-13 11:52:01 +01:00
Harald Csaszar
44646bedfa
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750 .
2025-02-12 18:48:48 +01:00
Harald Csaszar
36bc5eb9e8
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750 .
2025-02-12 17:49:35 +01:00
Harald Csaszar
1cdbf9be1a
[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395 .
2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821
[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648 .
2025-02-11 14:50:52 +01:00
Allen
7629d7dd35
[ios] Using SIMD to replace vector_float types can boost CPU performance on mid-range models.
2025-02-11 14:23:34 +01:00
Jan Niklas Hasse
b9abc0c5b9
Fix warning: suggest parentheses around comparison in operand of ‘!=’ ( #2721 )
...
spine-c/spine-c/src/spine/Bone.c: In function ‘spBone_updateWorldTransformWith’:
spine-c/spine-c/src/spine/Bone.c:169:64: warning: suggest parentheses around comparison in operand of ‘!=’ [-Wparentheses]
169 | (pa * pd - pb * pc < 0) != (sx < 0 != sy < 0))
| ~~~^~~
spine-c/spine-c/src/spine/Bone.c: In function ‘spBone_updateAppliedTransform’:
spine-c/spine-c/src/spine/Bone.c:284:76: warning: suggest parentheses around comparison in operand of ‘!=’ [-Wparentheses]
284 | pid < 0 != (self->skeleton->scaleX < 0 != (self->skeleton->scaleY * yDownScale) < 0))
| ~~~~~~~~~~~~~~~~~~~~~~~^~~
spine-c/spine-c/src/spine/Bone.c:284:45: warning: suggest parentheses around comparison in operand of ‘!=’ [-Wparentheses]
284 | pid < 0 != (self->skeleton->scaleX < 0 != (self->skeleton->scaleY * yDownScale) < 0))
| ~~~~^~~
2025-02-11 14:16:20 +01:00
Mario Zechner
43b9f6cab3
[cpp] Fix null dereference in PhysicsConstraintResetTimeline. Closes #2694
2025-02-11 14:14:37 +01:00
Mario Zechner
c9de3b8776
[cpp] Fix JSON parsing of transform constraint timelines, path constraint mix timeline constant. Closes #2736
2025-02-11 14:05:44 +01:00
Mario Zechner
ff9044c3eb
[libgdx] 4.2.9 snapshot
2025-02-11 13:38:04 +01:00
Mario Zechner
50dbebefeb
[libgdx] 4.2.8 release
2025-02-11 13:37:31 +01:00
Mario Zechner
11d457f417
[libgdx] Add spine.gwt.xml to JAR. Fixes #2748
2025-02-11 13:36:02 +01:00
Harald Csaszar
1121e88422
[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746 .
2025-02-10 18:19:46 +01:00
Luke Ingram
eca4b9e4c1
[c][cpp] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729 .
...
Tested using the spine-sdl runtime and cloud-pot example for both spine-c and spine-cpp.
spine-c's PhysicsConstraint.c has the gravity inverted as it will need to be inverted if the runtime is y-down rather than y-up.
If the runtime is y-up, remove the negative sign and parentheses from self->gravity in line 143.
2025-02-10 09:47:32 -04:00
Mario Zechner
0b2f403562
[glfw] Start of README and docs
2025-02-10 14:36:10 +01:00
Davide Tantillo
c45adf9dbb
[haxe] Release 4.2.3
2025-02-06 11:10:27 +01:00
Davide Tantillo
ab4add3db6
[ts] Release 4.2.72
2025-02-06 11:09:17 +01:00
Davide Tantillo
1d1a6801d5
[haxe] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729 .
2025-02-06 10:15:29 +01:00
Davide Tantillo
f854a33b58
[haxe] Aligned how yDown is applied to skeleton.scaleY with other runtimes.
2025-02-06 10:15:04 +01:00
Davide Tantillo
2d6c5381e9
[ts] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729 .
2025-02-06 09:36:50 +01:00
Harald Csaszar
095a5d43e4
[csharp][monogame] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729 .
2025-02-05 19:25:06 +01:00
Harald Csaszar
dcf19f7021
[monogame] Fixed skin bones of other skins not being excluded in renderer. See #841 .
2025-02-05 19:19:22 +01:00
Harald Csaszar
3cd1557793
[monogame] Fixed clipping for vertex-less attachments. Closes #2737 .
2025-02-05 19:02:59 +01:00
Harald Csaszar
b4146b6bf5
[unity] Minor: Fixed formatting issue.
2025-02-05 12:09:34 +01:00
Harald Csaszar
bc2628fbc5
[unity] Increased package version for preceding commit.
2025-02-05 11:00:26 +01:00
Harald Csaszar
c5cbadc4fd
[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738 .
2025-02-05 10:56:33 +01:00
Davide Tantillo
d054440f7f
Update GH upload-artifact version to v4 for format workflow due to v3 deprecation.
2025-02-03 17:11:52 +01:00
Harald Csaszar
89441caabd
[csharp] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729 . Port of commit 5a71b51.
2025-02-03 15:39:09 +01:00
Davide Tantillo
06f6e1473c
[ts][phaser] Updated ts example spine-phaser dependency to fix pma issue.
2025-01-30 15:02:07 +01:00
Davide Tantillo
5a71b51f02
[libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729 .
2025-01-30 11:13:27 +01:00
Davide Tantillo
f8bcbb3e59
[ts][pixi-v7] Allow to define a bounds providers for the Spine game object. See #2734 .
2025-01-29 17:53:33 +01:00
Davide Tantillo
9fb49c2166
[ts][pixi-v8] Allow to define a bounds providers for the Spine game object. See #2734 .
2025-01-28 16:13:28 +01:00