Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-16 20:11:47 +08:00
Code Issues Packages Projects Releases Wiki Activity
2,916 Commits 17 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
badlogic
afd2a95594 [libgdx] Added first iteration of convex decomposer. Needs testing.2 2017-03-29 17:19:53 +02:00
badlogic
dc53f8d293 [libgdx] Clipper assumes counter clockwise order, easier to adapt decomposition algorithm that way 2017-03-29 14:30:11 +02:00
badlogic
242eaf2bcc [libgdx] Remove Array.add, avoid copying 2017-03-28 18:03:43 +02:00
badlogic
a10fd95e1b [libgdx] More micro optimizations for clipper. 2017-03-28 12:20:10 +02:00
badlogic
8866925570 [libgdx] Many micro optimizations, shaved off 40% of software clipping runtime. 2017-03-27 20:39:20 +02:00
badlogic
af3b5655fc [libgdx] Added software clipping to SkeletonRenderer. Requires a polygon sprite batch and convex clipping attachment. 2017-03-27 18:50:44 +02:00
badlogic
c73971eb4c [libgdx] Refactored clipping code to take array, offset, stride, added triangulation and barycentric interpolation of UVs. 2017-03-27 16:52:58 +02:00
badlogic
b3ac8a7f72 [libgdx] Added SutherlandHodgmanClipper and corresponding SoftwareClippingTest 2017-03-27 15:20:00 +02:00
Powered by Gitea Version: 1.23.4 Page: 103ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API