785 Commits

Author SHA1 Message Date
NathanSweet
d66f211456 Configurable memory allocation functions. 2013-04-12 09:01:43 +02:00
NathanSweet
8c2f817da9 Don't need a private, empty dispose method. 2013-04-12 08:12:25 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
7453edd1e5 Allow access to the skin in attachment loader. 2013-04-11 06:11:08 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
5fbef05423 Atlas readLine to not skip starting \n. 2013-04-08 05:22:20 +02:00
NathanSweet
b083ce8816 Fixed parsing animations with no bone timelines. 2013-04-05 14:51:45 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
71661965ca Explicit casts. 2013-04-04 00:18:13 +02:00
NathanSweet
ef793dd976 Slots and bones start in bind pose. 2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0 Fixed skins and color/image timelines. 2013-04-03 17:13:45 +02:00
NathanSweet
73c521bdaa Removed junk that shouldn't have been committed. :( 2013-04-03 03:38:52 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
b6a8338eeb Fixed issue #22. 2013-04-03 02:21:09 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
7d7e56bb24 Fixed AnimationState bug. 2013-04-02 18:45:25 +02:00
NathanSweet
f97d1c10b8 Fixed bone lengths being 0. 2013-04-02 05:12:34 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220 Allow spine-c to be compiled as C++. 2013-04-01 20:21:07 +02:00
NathanSweet
6af401e888 Refactored loading files. 2013-04-01 19:23:26 +02:00
NathanSweet
c170c3114b Docs, cleanup. 2013-04-01 14:37:19 +02:00
NathanSweet
fe37451f93 Cleanup, docs. 2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf Refactoring for cleaner OOP. 2013-03-31 20:09:37 +02:00
NathanSweet
c5ffedab4e Minor cleanup. 2013-03-31 03:24:05 +02:00
NathanSweet
7707f3517f License headers. 2013-03-30 19:12:33 +01:00
NathanSweet
b299a4663b Better spine-c example. 2013-03-30 18:26:39 +01:00
NathanSweet
1be279e4e8 Better spine-c example. 2013-03-30 18:25:46 +01:00
NathanSweet
6765ec4235 C runtime works! 2013-03-30 17:52:25 +01:00
NathanSweet
596b515e66 Refactoring. 2013-03-30 04:14:51 +01:00
NathanSweet
103cd30758 Extension stuff seems to be shaping up nicely! 2013-03-29 22:12:57 +01:00
NathanSweet
40835845be Added Animation.
OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00
NathanSweet
de53ad3f4f Added Atlas.
Compiles with C89.
Minor refactoring.
2013-03-29 00:26:51 +01:00
NathanSweet
146a456beb Fixed crash. 2013-03-28 04:30:51 +01:00
NathanSweet
32a9a09831 WIP C runtime. 2013-03-28 04:22:39 +01:00