Mario Zechner
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ef7bd48e66
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[godot] WIP update to 4.3 spine-cpp
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2025-09-23 18:35:16 +02:00 |
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Mario Zechner
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b544dd99ed
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[formatters] C/C++ formatting
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2025-07-15 22:56:12 +02:00 |
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Nathan Sweet
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020cd51b96
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Merge branch '4.2' into 4.3-beta
# Conflicts:
# spine-unity/Assets/Spine/package.json
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2025-04-30 17:29:49 -04:00 |
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Mario Zechner
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2712cffc00
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[godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale
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2025-04-30 14:01:50 +02:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Mario Zechner
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09542677f4
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Fix Godot GH actions
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2024-10-17 08:37:22 +02:00 |
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Mario Zechner
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5600d0d7c7
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[godot] Fix statics deinitialization
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2024-10-09 21:14:01 +02:00 |
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Mario Zechner
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687a6959bb
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[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
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2024-10-08 17:08:43 +02:00 |
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Mario Zechner
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887f20435f
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[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
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2024-10-07 18:07:30 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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1101e71ec3
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GDExtension support, heavy WIP
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2024-07-05 19:05:42 +02:00 |
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Mario Zechner
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38fa8800f3
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[godot] Fix for 4.0/4.1, different API.
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2023-12-06 17:29:17 +01:00 |
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Mario Zechner
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0d282215bc
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[godot] Fix compilation error with 4.2-stable
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2023-12-06 17:16:47 +01:00 |
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Mario Zechner
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fb11c02be8
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[godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
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2023-09-22 14:42:05 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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Mario Zechner
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3e1b2b10cb
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[godot] Added single skin previewing for SpineSprite in editor.
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2022-07-25 15:16:19 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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