NathanSweet
7823833bb4
Minor clean up.
2016-04-13 21:14:59 +02:00
NathanSweet
c5bdb62386
Moved SharpJson into Json. Added license header.
2016-02-27 02:13:22 +01:00
NathanSweet
337e6c284f
Added SharpJson to project.
2016-02-15 16:38:31 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
John
fa7992c7b3
Add ExposedList.cs to C# csproj.
2015-07-28 05:51:00 +08:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
d0625e06a0
Added binary format support for C#.
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Also fixed up line endings.
2015-03-29 00:49:31 +01:00
Borislav Kosharov
2d17ceb681
Fixes problem with IK classes not found
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Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Christian Oeing
6169ad1e88
FIXED: spine-csharp.csproj - Added missing files to project.
2014-05-13 11:30:36 +02:00
NathanSweet
90877fe14c
Added missing files.
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closes #117
2013-09-24 08:06:41 +02:00
Nicholas Rodine
4cc0a2b5ab
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
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Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
Nicholas Rodine
45e300bbfc
Upgraded to VS2010. Removed XNA dependency.
2013-08-11 15:57:07 -04:00
NathanSweet
3df36416c5
Fixed spine-xns solution for VS2010.
2013-04-16 13:10:04 +02:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
75e0f68832
AnimationState for spine-csharp.
2013-04-15 11:16:58 +02:00
NathanSweet
3b1cf6579c
Refactoring.
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API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00