9929 Commits

Author SHA1 Message Date
Davide Tantillo
cb28aeeedc [flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. 2025-04-09 16:02:08 +02:00
Luke Ingram
23233222f9
[c][cpp] Port of commit f1e0f0f (#2807)
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786

* [c][cpp] Format.

---------

Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 15:13:39 +02:00
Mario Zechner
092e82d7ae [flutter] Closes #2809, update web_ffi 2025-04-09 15:10:19 +02:00
Mario Zechner
8e35cb8b6b [flutter] Update to emscripten 4.0.6, fix build script 2025-04-09 12:52:22 +02:00
Mario Zechner
72381a534a [cpp] Fix block allocator compression, closes #2792 2025-04-08 14:29:14 +02:00
Mario Zechner
b491d8ba4d [cpp] Formatting 2025-04-08 13:52:01 +02:00
Mario Zechner
88a26374fe [godot] Fixes extension setup script, closes #2801, closes #2804 2025-04-08 13:51:16 +02:00
Mario Zechner
a0d28956d2 [godot] Fixes for 4.4, see #2801 2025-04-08 13:51:16 +02:00
Jan Niklas Hasse
8bd5cf2e80
Fix warning -Wimplicit-fallthrough (#2771) 2025-04-08 11:58:03 +02:00
Byeong Gwan
6e5da45fa3
[iOS] update Swift inteface for more fine grained control(like external atlas loading) (#2772)
* update Swift inteface for more fine grained control

- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily

- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count

* [iOS] fix wrong y-axis alignment
2025-04-08 11:51:32 +02:00
Byeong Gwan
093b0d432d
update package setting to fix compile Error (#2780)
since SpineCppLite expose c-interface only and does not expose cpp interface

c++ interperability is no-op and just causing compiler crash.
So we could add linker flag to ensure SpineCppLite is build with C++ while removing c++ interperability mode
2025-04-08 11:50:18 +02:00
James Chen
f037c05b73
Fix memory leak of Vector::setSize (#2781)
* Fix memory leak of Vector::setSize

* Format code
2025-04-08 11:48:47 +02:00
Byeong Gwan
4071565a9c
Update SkeletonBinary.c (#2790)
remove making extra copy of cString which cause the existing cString to be leak, and can not be disposed later,
2025-04-08 11:47:32 +02:00
Byeong Gwan
294399886a
[cpp] fix bound computation ignores clipping (#2800) 2025-04-08 11:46:35 +02:00
Byeong Gwan
f93466522b
[c] fix wrong TwoColorAnimation parsing in Json (#2797) 2025-04-08 11:45:46 +02:00
Davide Tantillo
0275f280a3 [haxe] Release 4.2.7 2025-04-02 11:36:50 +02:00
Davide Tantillo
4ea6ee9ff8 [haxe][starling] SkeletonSprite remove from stage and juggler when disposed. 2025-04-02 11:08:47 +02:00
Harald Csaszar
044bb47479 [unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798. 2025-04-01 18:53:47 +02:00
Harald Csaszar
8a25057510 [unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793. 2025-03-24 17:57:43 +01:00
Davide Tantillo
4eb2cc0869 [haxe] Release 4.2.6 2025-03-18 09:55:15 +01:00
Davide Tantillo
34ccf846a9 [haxe] Add dispose function to starling. Add clearListeners to dispose/destroy. 2025-03-18 09:54:36 +01:00
Davide Tantillo
e9ffad91c5 [ts][phaser] Add inline loading example to the examples list. 2025-03-14 16:44:29 +01:00
Davide Tantillo
5f28cae564 [ts][phaser] Add inline loading example for Phaser. 2025-03-14 16:42:58 +01:00
Harald Csaszar
f89251907e [csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785. 2025-03-14 10:20:31 +01:00
Davide Tantillo
319d27ced3 [haxe] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-14 09:33:14 +01:00
Davide Tantillo
9ae2b732c0 [ts] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-14 09:31:22 +01:00
Harald Csaszar
58f99b1c0c [csharp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-13 18:11:44 +01:00
Nathan Sweet
f1e0f0f728 Fixed animation not being mixed out in some cases.
Repro, with any animation playing:
state.setAnimation(0, "shoot", true).setMixDuration(0.2f);
state.apply(skeleton);

Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want.

Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
2025-03-13 12:46:24 -04:00
Davide Tantillo
18d30af5a9 [ts] Release 4.2.76 2025-03-12 10:40:45 +01:00
Davide Tantillo
67488d7c95 [ts][phaser] Fix wrong type definition. 2025-03-12 10:36:48 +01:00
Nathan Sweet
56823c5ca5 Use timekeeper delta. 2025-03-08 11:39:25 -04:00
Davide Tantillo
9ecbee794b [ts] Release 4.2.75 2025-03-05 12:37:46 +01:00
Davide Tantillo
0f8a707b48 [ts][phaser] Fix add/make not clearing and rebinding the WebGL pipeline. 2025-03-05 12:31:10 +01:00
Nathan Sweet
b4a563b7ce Typo in error message. 2025-03-04 12:50:37 -04:00
Davide Tantillo
0cb6f960f9 [haxe] Release 4.2.5 2025-03-04 10:10:35 +01:00
Mikael Hermansson
e5c5f7ee40 [godot] Fix various issues with GDExtension on Apple platforms 2025-02-27 00:14:00 +01:00
Mario Zechner
268d0e8f61 [godot] Remove print_lines. 2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec [godot] Disable editor FS access in template builds. 2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0 Formatting 2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc [godot] Closes #2747, rewrote the way we sync on-disk asset changes 2025-02-26 13:36:10 +01:00
Mario Zechner
c879d7a01c [c] Closes #2765, dispose skeleton data after debug output. 2025-02-26 09:31:56 +01:00
Byeong Gwan
caf7700e2c
[iOS] Refactor error and data access (#2733)
* implement safe bounded data Access and cancellation supporting URLSession downloadTask

* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended

* use explicit Error initializing rather than casing syntax (apply requested change)
2025-02-26 09:26:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled (#2761) 2025-02-25 10:23:19 +01:00
Harald Csaszar
5ef9772e7a [unity] Fixed a compile error on old Unity versions of previous commit a0721db. 2025-02-24 20:36:48 +01:00
Harald Csaszar
a0721dbf4b [unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh. 2025-02-24 20:23:57 +01:00
Davide
7f2e4c1df7
[haxe] Support for HaxeFlixel (#2764)
* [haxe] Flixel support

* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.

* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.

* [haxe][flixel] Flixel color bug example

* [haxe][flixel] Add same example of starling to Flixel.

* [haxe][flixel] Fix rotation for clipped attachments.

* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.

* [haxe] Updated readme.

* [haxe][flixel] Remove unused assets.

* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Davide Tantillo
219348e7f4 [ts][threejs] Fixed dark tint shader. 2025-02-20 15:43:23 +01:00
Davide Tantillo
9f819b3872 [ts] Release 4.2.74 2025-02-20 12:58:57 +01:00
Davide Tantillo
da1ab49291 [ts][pixi-v8] Fix currentClippingSlot not reset. Close #2757. 2025-02-20 12:56:12 +01:00