* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
* update Swift inteface for more fine grained control
- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily
- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count
* [iOS] fix wrong y-axis alignment
since SpineCppLite expose c-interface only and does not expose cpp interface
c++ interperability is no-op and just causing compiler crash.
So we could add linker flag to ensure SpineCppLite is build with C++ while removing c++ interperability mode
Repro, with any animation playing:
state.setAnimation(0, "shoot", true).setMixDuration(0.2f);
state.apply(skeleton);
Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want.
Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
* implement safe bounded data Access and cancellation supporting URLSession downloadTask
* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended
* use explicit Error initializing rather than casing syntax (apply requested change)
* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.