166 Commits

Author SHA1 Message Date
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b Don't required a BufferedStream. 2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
NathanSweet
8dace6cfef "Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
14c8484caa Fixed null check. 2014-11-20 11:40:18 +01:00
NathanSweet
8dc8f8f9e8 Added null checks for add/set animation.
closes #173
2014-11-19 18:02:14 +01:00
NathanSweet
63801b6f13 setSkin docs. 2014-11-17 19:41:50 +01:00
NathanSweet
7b3bc205fd Minor clean up. 2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
31848ad22a Minor clean up. 2014-11-16 00:09:37 +01:00
NathanSweet
322d8ed0ab Fixed first flip key not being applied. 2014-11-11 17:42:19 +01:00
NathanSweet
14aeb49650 Clean up. 2014-10-04 13:36:05 +02:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
08a680c972 spine-unity, added flip timelines. 2014-10-02 18:09:38 +02:00
NathanSweet
53437a6159 Fixed FfdTimeline for spine-c. 2014-10-01 01:31:52 +02:00
Nathan Sweet
f865e95a7c Merge pull request #296 from nikibobi/fix-295
Fixes problem with IK classes not found
2014-10-01 00:02:36 +02:00
NathanSweet
57f24ff8cc Clean up. 2014-09-30 01:27:41 +02:00
NathanSweet
e5d3d380c7 Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7 Variable naming, "previous" rather than "last". 2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865 Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149 Fixed IK constraint bend direction keys. 2014-09-24 15:37:12 +02:00
Borislav Kosharov
2d17ceb681 Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Fenrisul
f643dab32d Fixed accidental remerge 2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462 Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
NathanSweet
2d5b2cdb87 Refactoring and clean up. 2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d IK constraints for spine-csharp. 2014-08-30 17:04:13 +02:00
NathanSweet
7f6abc8c00 Fixed mixing from uninitialized slot vertices.
http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
cf41610f8a Minor fixes. 2014-05-23 10:46:26 +02:00
NathanSweet
01c0e1881f Minor changes. 2014-05-21 22:28:50 +02:00
NathanSweet
f1468c44e3 Clean up.
Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00
NathanSweet
386134febe Removed unnecessary cast, property access. 2014-05-21 10:11:16 +02:00
NathanSweet
07d92bfde4 Updated line ending so Unity stops complaining. 2014-05-17 14:37:08 +02:00
NathanSweet
11055a22e4 Fixed mesh attachment using the slot vertices length. 2014-05-16 19:43:57 +02:00
Christian Oeing
6169ad1e88 FIXED: spine-csharp.csproj - Added missing files to project. 2014-05-13 11:30:36 +02:00
NathanSweet
496466a1cc Hull length is no longer nonessential. 2014-05-10 15:33:00 +02:00
NathanSweet
83be769cc5 Read new atlas format that has width and height for each page. 2014-05-05 15:07:53 +02:00
NathanSweet
22c58fd8dc Fixed reading FFD. 2014-05-05 15:06:34 +02:00
NathanSweet
6432e43ea2 Clean up. 2014-04-29 20:27:31 +02:00
NathanSweet
5623631026 Clean up. 2014-04-28 17:51:17 +02:00
NathanSweet
04c0fec844 Fixed NPE. 2014-04-28 17:51:07 +02:00
NathanSweet
c1c12677ba API improvements.
Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
df971f7c70 Fixed skinned meshes with FFD. 2014-04-28 16:08:17 +02:00
NathanSweet
a76c396528 Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00