25 Commits

Author SHA1 Message Date
NathanSweet
6f2cc72aaf spine-xna no longer premultiplies alpha on load. Do it when packing the atlas.
This is just simpler all around. The renderer has a setting to know if premultiplied is being used. #121
2013-09-25 10:10:11 +02:00
NathanSweet
1f3dceed40 Fixed alpha in spine-xna.
#121
2013-09-25 10:04:32 +02:00
NathanSweet
8cec4eb354 Simplified SkeletonBounds AABB computation. 2013-09-24 15:37:46 +02:00
NathanSweet
1d58df24a6 Fixed renderer colors. 2013-09-23 20:36:37 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e1fe518261 Bounding boxes for spine-csharp. 2013-09-20 16:42:55 +02:00
NathanSweet
734505c91c Additive blending for spine-csharp and spine-xna. 2013-09-20 14:03:52 +02:00
NathanSweet
d641dbc414 Fixed memory leak. Formatting. 2013-08-16 12:22:55 +02:00
Morrison Cole
2d869518d7 Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with 2013-08-06 22:04:09 +01:00
Randolph Burt
2760fc3ddd Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00
Randolph Burt
021714bf0d Ensured compatibility with MonoGame for iOS.
iOS MonoGame has no implementation for GetData/SetData, however we don't need to worry about the volatility of Textures with regards to screen resolution re-size as this is not an issue on iOS.
2013-06-18 22:55:35 +01:00
BigRedPK
877fc97d21 Update Util.cs
Remove unneeded casts.
2013-06-12 10:46:37 -05:00
BigRedPK
2837adaf9d Update Util.cs
RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
2013-06-12 10:46:05 -05:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
cef85a86c7 Fixed issue #36. 2013-04-26 00:59:36 +02:00
NathanSweet
86e75d96d7 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 18:41:42 +02:00
NathanSweet
f2a08876c7 Support for disposing textures. 2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
3b1cf6579c Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
c92748a622 Update projection matrix on begin. 2013-04-12 06:26:28 +02:00
NathanSweet
71bffc5356 Batch across skeletons. 2013-04-11 10:52:00 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00