Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
iOS MonoGame has no implementation for GetData/SetData, however we don't need to worry about the volatility of Textures with regards to screen resolution re-size as this is not an issue on iOS.
RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.