401 Commits

Author SHA1 Message Date
Harald Csaszar
3c1492ac32 [unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders. 2023-10-18 18:20:54 +02:00
Harald Csaszar
408c0bcc3d [unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers. 2023-10-16 22:10:51 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Harald Csaszar
432cb9d8e7 [unity] Minor, added changelog entry for commit e384bb3. See #2366. 2023-09-21 21:35:27 +02:00
Harald Csaszar
b83ee23be8 [unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit. 2023-09-14 18:10:16 +02:00
Harald Csaszar
74615a5177 [unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode. 2023-09-13 16:25:42 +02:00
Harald Csaszar
ed75bffc6f [unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages. 2023-09-11 20:31:21 +02:00
Harald Csaszar
0515b398f4 [unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304. 2023-08-28 19:53:45 +02:00
Mario Zechner
433182ef7b [ue] Update example project to UE 5.2 2023-08-03 13:18:02 +02:00
Mario Zechner
83fab4ad97 [ue] USpineWidget now reports its desired size. 2023-08-03 13:10:06 +02:00
Harald Csaszar
ad614dc5ab [unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale. 2023-06-14 15:56:32 +02:00
Harald Csaszar
cbe0e5433a [unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale. 2023-06-13 17:11:33 +02:00
Harald Csaszar
1fa6c2edbb [unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705. 2023-05-31 12:05:43 +02:00
Harald Csaszar
ba99ddae07 [unity] Added Spine preferences parameter Timeline - Default Mix Duration. 2023-05-16 13:19:17 +02:00
Harald Csaszar
fc05ecf931 [unity] Added support for light cookies at Universal Render Pipeline/Spine/Sprite shader. Closes #2285. 2023-05-03 20:27:58 +02:00
Harald Csaszar
ae2f1a1dc6 [unity] Added previously missing unlit URP 2D shader variant Universal Render Pipeline/2D/Spine/Skeleton. 2023-05-03 17:37:13 +02:00
Mario Zechner
f0ad8e2024 [ts] 4.1.27 release. 2023-04-17 16:26:38 +02:00
Harald Csaszar
91cc6ddfaa [unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640. 2023-03-24 14:44:40 +01:00
Mario Zechner
fbb0d0d41f [cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds. 2023-02-20 11:32:33 +01:00
Mario Zechner
96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2023-02-17 14:25:41 +01:00
Mario Zechner
83a8e5d66b [ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default. 2023-01-26 15:49:02 +01:00
Harald Csaszar
99d134e9d4 [unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173. 2022-11-04 17:34:42 +01:00
Harald Csaszar
0a6a6962c7 [unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic. 2022-10-31 10:21:02 +01:00
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
Harald Csaszar
9d6afa1853 [unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup. 2022-10-04 13:20:35 +02:00
Harald Csaszar
f1cababc9a [unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode. 2022-09-14 17:16:10 +02:00
Harald Csaszar
16a1cc9395 [unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273. 2022-09-08 17:43:43 +02:00
Harald Csaszar
a3e0ab37ed [unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas. 2022-09-02 19:56:51 +02:00
Harald Csaszar
87e5a84cff [unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied. 2022-08-30 17:55:38 +02:00
Harald Csaszar
6ef7df4be6 [unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 2022-08-02 16:06:10 +02:00
Harald Csaszar
d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks. 2022-06-01 19:26:55 +02:00
Harald Csaszar
c0901ba302 [unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state. 2022-05-31 18:37:30 +02:00
Mario Zechner
8753dfcb8f Updated CHANGELOG 2022-05-31 12:20:44 +02:00
Harald Csaszar
9427732038 [unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime. 2022-05-30 20:58:25 +02:00
Harald Csaszar
9fdb0e05b2 [unity] Increased compatible Unity version to 2022.1 in 4.1 changelog section as well. 2022-05-25 19:47:28 +02:00
Harald Csaszar
edc941edf9 Merge branch '4.0' into 4.1-beta 2022-05-25 19:45:59 +02:00
Harald Csaszar
d257c49cdb [unity] Increased compatible Unity version to 2022.1. 2022-05-25 19:44:13 +02:00
Harald Csaszar
f04a7b38ca [unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data. 2022-04-27 20:49:40 +02:00
Harald Csaszar
688407fd57 [unity] GetRemappedClone copying from Sprite now provides additional pmaCloneTextureFormat and pmaCloneMipmaps parameters. 2022-04-25 16:35:23 +02:00
Mario Zechner
82b607d738 [ts] Remove player editor, fix embedding examples, clean-up threejs example. 2022-03-25 14:03:20 +01:00
Harald Csaszar
bf1b9062dc [unity] Minor: Updated changelog 4.1 section with latest 4.0 addition. 2022-03-24 12:02:04 +01:00
Harald Csaszar
7ae25bf19c Merge branch '4.0' into 4.1-beta 2022-03-24 12:00:59 +01:00
Harald Csaszar
5bde0730d3 [unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha). 2022-03-24 11:58:29 +01:00
Harald Csaszar
ed1052320b [unity] Updated changelog entries of Unity 4.1-beta section. Added two missing lines and reordered lines to list 4.1-beta-only changes before those common to 4.0 and 4.1-beta. 2022-03-22 17:04:05 +01:00
Mario Zechner
0e122e1877 [cpp] Return error if skeleton version doesn't match runtime version. See #1998 2022-03-22 13:46:08 +01:00
Mario Zechner
ded22826b2 Prepare CHANGELOG for release 2022-03-22 13:23:56 +01:00
Mario Zechner
1fb3b53c5b [ts][webgl] Closes #1976, PolygonBatcher disables CULL_FACE and restores the previous setting on end() 2022-03-20 15:06:49 +01:00
Mario Zechner
3b1f7617df Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-03-14 11:26:35 +01:00