8 Commits

Author SHA1 Message Date
NathanSweet
e648aa66ae Changed cocos2d-based runtimes to not apply contentScale.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
37c27ca3f9 Don't clear VAO on each PolygonBatch flush. 2014-05-29 19:34:09 +02:00
NathanSweet
99df3bf619 Updated boundingBox. 2014-05-22 11:37:21 +02:00
NathanSweet
45a1745449 Unbind VAO. 2014-05-20 16:59:08 +02:00
NathanSweet
2157915a22 Removed short names. Better project setup. 2014-05-19 16:19:48 +02:00
NathanSweet
d5a52177f3 Docs. 2014-05-18 18:41:45 +02:00
NathanSweet
066fa3dcae Fixed TrackEntry leak. 2014-05-17 23:21:22 +02:00
NathanSweet
b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00