NathanSweet
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e648aa66ae
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Changed cocos2d-based runtimes to not apply contentScale.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
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2014-06-04 01:59:00 +02:00 |
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NathanSweet
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37c27ca3f9
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Don't clear VAO on each PolygonBatch flush.
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2014-05-29 19:34:09 +02:00 |
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NathanSweet
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99df3bf619
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Updated boundingBox.
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2014-05-22 11:37:21 +02:00 |
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NathanSweet
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45a1745449
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Unbind VAO.
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2014-05-20 16:59:08 +02:00 |
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NathanSweet
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2157915a22
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Removed short names. Better project setup.
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2014-05-19 16:19:48 +02:00 |
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NathanSweet
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d5a52177f3
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Docs.
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2014-05-18 18:41:45 +02:00 |
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NathanSweet
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066fa3dcae
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Fixed TrackEntry leak.
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2014-05-17 23:21:22 +02:00 |
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NathanSweet
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b0279701e4
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Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
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2014-05-17 22:28:24 +02:00 |
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