1088 Commits

Author SHA1 Message Date
NathanSweet
2ff2d10d60 Docs. 2014-08-31 16:52:59 +02:00
NathanSweet
25a892d7ff Docs. 2014-08-31 16:52:07 +02:00
NathanSweet
446327b1f8 Dropped support for cocos2d-x 3.0 and 3.1.
Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f Updated to latest spine-c. 2014-08-31 16:48:14 +02:00
NathanSweet
33a64f6f64 Images are premultiplied again in cocos2dx 3.2
C'mon guys, make up your minds! :)
2014-08-31 16:47:53 +02:00
NathanSweet
b327a803e0 C89 fixes. 2014-08-31 16:21:52 +02:00
NathanSweet
94690dfd2e Fixed mesh color.
#270
2014-08-31 16:00:24 +02:00
NathanSweet
6ed74bb6df Merge remote-tracking branch 'origin/master' 2014-08-31 15:58:55 +02:00
Nathan Sweet
905777898d Merge pull request #270 from dejvid/fix-libgdx-json-loader
spine-libgdx: Fix: SkeletonJson now sets mesh color if present in json.
2014-08-31 15:58:56 +02:00
Nathan Sweet
c993b4984d Merge pull request #275 from vvaldik/master
[cocos2dx] PolygonBatch::flush crash fix
2014-08-31 15:58:00 +02:00
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
2d5b2cdb87 Refactoring and clean up. 2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
e18de6cbe6 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:19:37 +02:00
NathanSweet
bdd90b6854 Formatting. 2014-08-30 20:43:53 +02:00
NathanSweet
6dcac8f958 Raptor example for spine-unity. 2014-08-30 18:01:48 +02:00
NathanSweet
668a31fdda Updated raptor. 2014-08-30 17:57:05 +02:00
NathanSweet
e6e7f0bd5d IK constraints for spine-csharp. 2014-08-30 17:04:13 +02:00
NathanSweet
e81806bb08 Clean up. 2014-08-30 17:03:35 +02:00
NathanSweet
ed55a831d7 Updated IK constraints. 2014-08-30 11:18:24 +02:00
Vladislav Cecalenco
19272feb4e PolygonBatch::flush crash fix 2014-08-27 21:02:53 +03:00
janezcarski
8c04297b58 Fix: SkeletonJson now sets mesh color if present in json. 2014-08-19 15:13:55 +02:00
Nathan Sweet
059cc69a31 Merge pull request #261 from ricardoquesada/cocos2dx_v32_samples_fixes
Sample works with the new v3.2 API
2014-07-31 22:06:48 +02:00
Ricardo Quesada
931347e731 Fixes compilation warnings 2014-07-31 13:00:44 -07:00
Ricardo Quesada
de3de39f57 Sample works with the new v3.2 API
Updates API in samples

Adds iOS and Mac projects. Convient Xcode project to test
the sample really easy.
2014-07-31 12:53:37 -07:00
NathanSweet
a29c942f66 Minor license update for clarity. 2014-07-31 02:00:38 +02:00
Nathan Sweet
357185a9a6 Merge pull request #260 from ricardoquesada/cocos2dx_v32_api_fixes
Fixes for the cocos2d-x v3.2 API
2014-07-31 00:40:28 +02:00
Ricardo Quesada
05c2315008 Fixes for the cocos2d-x v3.2 API 2014-07-30 15:33:52 -07:00
Nathan Sweet
50da55bcde Merge pull request #257 from jvasti/master
Cocos2d-iphone v.3.1 support
2014-07-30 15:22:39 +02:00
NathanSweet
a35223328e Use lastTime for AttachmentTimeline.
closes #221
2014-07-30 00:56:09 +02:00
Nathan Sweet
623e0a7c96 Merge pull request #256 from ricardoquesada/cocos2dx_v32
Cocos2dx v32
2014-07-29 17:44:43 +02:00
NathanSweet
b1d77cc2c4 Fixed curves.
I shan't be trusted with math.
2014-07-29 00:08:53 +02:00
jvasti
23af9ad659 Cocos2d-iphone v.3.1 support
PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
NathanSweet
b9139fc5d4 Calculate curves ahead of time.
More memory (15 versus 6 floats per key) but faster curve look ups.
2014-07-28 00:37:35 +02:00
NathanSweet
21c036d67a Docs. 2014-07-27 00:13:23 +02:00
NathanSweet
95dd47c790 Docs. 2014-07-26 22:02:00 +02:00
NathanSweet
79a5bf4493 Docs. 2014-07-26 21:58:43 +02:00
NathanSweet
619856a16d Docs. 2014-07-26 21:58:07 +02:00
NathanSweet
2bf851f349 Docs. 2014-07-26 01:02:16 +02:00
NathanSweet
176cc05fc6 Docs. 2014-07-26 01:00:29 +02:00
NathanSweet
4e5818a9dc Updated examples. 2014-07-26 00:50:26 +02:00
NathanSweet
e30a267c19 spine-unity, made compatible with Unity 4.3.4. 2014-07-26 00:45:40 +02:00
Nathan Sweet
a64d74b728 Merge pull request #254 from Fenrisul/master
SpineUnity Import process enhancements
2014-07-26 00:11:26 +02:00
NathanSweet
c9b51bac8b Use and restore existing blend mode.
#236
2014-07-25 23:08:05 +02:00
NathanSweet
6d398233d7 spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
#236
2014-07-25 23:04:32 +02:00
NathanSweet
dee15d16b3 Clean up. 2014-07-25 22:33:10 +02:00
Nathan Sweet
0a640b4432 Merge pull request #240 from matulkum/master
enable SkeletonJson to load Objects (not just Strings)
2014-07-25 22:31:10 +02:00
NathanSweet
bdace991a8 Removed unused local. 2014-07-25 22:09:50 +02:00
NathanSweet
b0da7d0e52 Fixed reading inherit scale and rotation. 2014-07-25 20:31:22 +02:00
Ricardo Quesada
61222e3a28 Updates README with v3.2 information 2014-07-25 11:04:15 -07:00