NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
f8401d954a
Compile with C89.
2013-09-26 11:24:40 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
76778031ed
Additive blending for spine-sfml.
2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
cdadffc156
Removed spine namespace from spine-c.
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Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
92622246c1
AnimationState gets addAnimation methods for chaining animations.
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Tabs, not spaces!
2013-04-26 20:03:28 +02:00
dazza
bd4431748c
Fixed memory leaks in spine-c
2013-04-26 18:28:10 +01:00
NathanSweet
99ec8957f8
Fixed up conversion warnings in VS2010.
2013-04-25 23:39:46 +02:00
NathanSweet
e64b3c201a
Fixed up remaining issues to make spine-c C89.
2013-04-25 23:19:02 +02:00
djr
f87b8c80b9
Merge remote-tracking branch 'upstream/master'
2013-04-24 21:18:17 +01:00
djr
1db2715b25
Getting the code to build on windows
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Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
2bc3f511a1
Refactoring to make extension easier.
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Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
ed6a062942
Multi line comments in case we every want to support C89.
2013-04-12 08:07:16 +02:00
NathanSweet
e56050e3a7
Better class extension.
2013-04-11 06:06:23 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220
Allow spine-c to be compiled as C++.
2013-04-01 20:21:07 +02:00
NathanSweet
6af401e888
Refactored loading files.
2013-04-01 19:23:26 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
c5ffedab4e
Minor cleanup.
2013-03-31 03:24:05 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
6765ec4235
C runtime works!
2013-03-30 17:52:25 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00
NathanSweet
103cd30758
Extension stuff seems to be shaping up nicely!
2013-03-29 22:12:57 +01:00
NathanSweet
40835845be
Added Animation.
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OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00