1504 Commits

Author SHA1 Message Date
Harald Csaszar
ea991a6324 Merge branch '3.8' into 4.0 2021-06-23 20:33:39 +02:00
Harald Csaszar
b3f76c4e54 [unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910. 2021-06-23 20:30:33 +02:00
Harald Csaszar
214c778bac [unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component. 2021-06-17 18:58:52 +02:00
Harald Csaszar
dbec33e556 [unity] Minor cleanup: removed two comments mentioning methods that no longer exist after 4.0 API cleanup. 2021-06-14 18:57:38 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Harald Csaszar
538245fcda [unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883. 2021-06-01 17:23:36 +02:00
Harald Csaszar
9e9445199a [unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883. 2021-06-01 17:16:27 +02:00
Harald Csaszar
87b6810675 [unity] Fixed compile error introduced by commit 963da75 (moved Search() method between classes). 2021-05-31 11:43:14 +02:00
Harald Csaszar
7b1469c32b [csharp] Ported commit 4f73fbb, "Fixed applying a constraint reverting changes from other constraints.", see #1896. 2021-05-27 18:35:52 +02:00
Harald Csaszar
bb239c326e Merge branch '3.8' into 4.0-beta 2021-05-25 17:25:58 +02:00
Harald Csaszar
fab2b6e4ce [unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895. 2021-05-25 17:22:08 +02:00
Harald Csaszar
f0f52da3ad [unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894. 2021-05-20 19:29:56 +02:00
Harald Csaszar
49926fc32a Merge branch '3.8' into 4.0-beta 2021-05-19 17:57:50 +02:00
Harald Csaszar
844c614a8c [unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892. Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893. 2021-05-19 17:54:50 +02:00
Harald Csaszar
68b862c4d8 [unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup. 2021-05-17 20:52:19 +02:00
Harald Csaszar
01b436b4f9 [unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup. 2021-05-17 19:59:51 +02:00
Harald Csaszar
af159db63a Merge branch '3.8' into 4.0-beta 2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa [unity] Fixed blend mode materials not being generated upon first import. Closes #1891. 2021-05-14 18:04:01 +02:00
Harald Csaszar
7ee6b78da6 Merge branch '3.8' into 4.0-beta 2021-05-07 20:51:16 +02:00
Harald Csaszar
938a8c8369 [unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887. 2021-05-07 20:50:01 +02:00
Harald Csaszar
40836e1917 [unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale. 2021-04-30 18:06:14 +02:00
Harald Csaszar
5cb54bdf9c [unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883. 2021-04-30 18:06:14 +02:00
Harald Csaszar
5231b4f713 [unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject. 2021-04-30 18:06:14 +02:00
Harald Csaszar
700e316e57 [unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale. 2021-04-30 18:02:37 +02:00
Harald Csaszar
25d7f8266f [unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883. 2021-04-28 19:54:48 +02:00
Harald Csaszar
1e888db53a [unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject. 2021-04-22 11:45:58 +02:00
Harald Csaszar
204f8672ed Merge branch '3.8' into 4.0-beta 2021-04-21 20:33:49 +02:00
Harald Csaszar
e425d64d2c [unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880. 2021-04-21 20:27:52 +02:00
Harald Csaszar
d146a81d21 [unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879. 2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75 [unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876. 2021-04-14 17:56:59 +02:00
Harald Csaszar
dd7c3b1bcc [unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876. 2021-04-12 17:31:00 +02:00
Harald Csaszar
1211c2a345 Merge branch '3.8' into 4.0-beta 2021-04-09 17:32:26 +02:00
Harald Csaszar
7782b01cdf [unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876. 2021-04-09 17:30:55 +02:00
Harald Csaszar
30d1e856a9 Merge branch '3.8' into 4.0-beta 2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96 [unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876. 2021-04-09 17:15:45 +02:00
Harald Csaszar
6c40624d5e [unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877. 2021-04-08 19:17:46 +02:00
Harald Csaszar
02f87a0f9f [unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301. 2021-04-07 19:54:08 +02:00
Harald Csaszar
3f9577b5ac [unity] Applied similar optimizing changes to 3.8 commit 3fdbf9a0 (changing new List<> allocation to shared static instance). 2021-04-06 21:40:22 +02:00
Harald Csaszar
bcca63f8f8 [unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes). 2021-04-06 21:36:10 +02:00
Harald Csaszar
598d257b2d [unity] Fixed committed conflict markers (reverted to state beforehand). 2021-04-06 21:18:57 +02:00
badlogic
01902e2393 Merge branch '3.8' into 4.0-beta 2021-04-06 19:05:52 +02:00
Harald Csaszar
97b3f3058b [unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873. 2021-04-06 17:44:50 +02:00
Harald Csaszar
3fdbf9a061 [unity] Reduced GC footprint of GetRepackedSkin() by reusing static Lists. Closes #1872. 2021-04-02 15:00:32 +02:00
Harald Csaszar
a24c6600f5 [unity] Fixed previous commit not compiling in Unity 2017 due to Vector2.operator* not being supported yet (commit 2bc8827). See #1871. 2021-04-02 12:45:55 +02:00
Harald Csaszar
2bc88270d4 [unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871. 2021-04-02 12:25:23 +02:00
Harald Csaszar
2b21c8f8d2 Merge branch '3.8' into 4.0-beta 2021-04-02 10:22:34 +02:00
Harald Csaszar
1d2df65008 [unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867. 2021-04-02 09:29:17 +02:00
Harald Csaszar
aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 2021-03-31 20:44:45 +02:00
Harald Csaszar
4fb6a7f535 Merge branch '3.8' into 4.0-beta 2021-03-24 19:28:22 +01:00
Harald Csaszar
fdd3a663ef [unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867. 2021-03-24 19:27:15 +01:00