Harald Csaszar
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a8062da998
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:55:35 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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Harald Csaszar
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2b4bbcb4ee
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:58:13 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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60bfdd16f0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:11:26 +01:00 |
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Harald Csaszar
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dbdaafc6a0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:10:22 +01:00 |
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Harald Csaszar
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80f42c65a4
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[unity] Minor cleanup, removed some useless comments.
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2019-12-02 17:43:48 +01:00 |
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Harald Csaszar
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1d5189db81
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[unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed.
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2019-12-02 16:30:32 +01:00 |
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Harald Csaszar
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e3245ed590
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[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
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2019-12-02 16:21:45 +01:00 |
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Harald Csaszar
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d99fd64e2d
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[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
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2019-11-29 16:45:20 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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de84c1000e
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:40:13 +01:00 |
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Harald Csaszar
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237b33d82f
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:39:39 +01:00 |
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Harald Csaszar
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b3e29c4338
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:49:00 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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ed68aef0ad
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:20:58 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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ffb4425e42
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:07:48 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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10ac204b1f
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:34:31 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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1aaf1446ac
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:52:44 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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Harald Csaszar
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0006cd8b3c
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:15:06 +01:00 |
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Harald Csaszar
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fa712fc325
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:10:35 +01:00 |
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Harald Csaszar
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66a4a5a60b
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:17:05 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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badlogic
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f956dc4bfc
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Merge branch '3.8' into 3.9-beta
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2019-11-15 12:57:48 +01:00 |
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Harald Csaszar
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a5bcb324ff
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:30:52 +01:00 |
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badlogic
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bc2816867e
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Merge branch '3.8' into 3.9-beta
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2019-10-31 19:27:56 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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badlogic
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114dd18c46
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Merge branch '3.8' into 3.9-beta
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2019-10-31 17:10:50 +01:00 |
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Harald Csaszar
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f3bcd6e28f
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[unity] Fixed duplicated SkeletonUtilityBones not following properly. Closes #1536.
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2019-10-31 12:18:22 +01:00 |
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Harald Csaszar
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226d551594
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[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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Harald Csaszar
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bec09c14cf
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:13:39 +02:00 |
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Harald Csaszar
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86b979e812
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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732595eb01
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:37:21 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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24d4185016
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:44 +02:00 |
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Harald Csaszar
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f595659423
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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9bdd82d6c3
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:40:42 +02:00 |
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Harald Csaszar
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5b98c80d32
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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Harald Csaszar
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d593a3efbc
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:39:25 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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Harald Csaszar
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c6669dbaa1
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[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:26:59 +02:00 |
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Harald Csaszar
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39773969b6
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[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:25:40 +02:00 |
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Harald Csaszar
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59fe662bc2
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:14:21 +02:00 |
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Harald Csaszar
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241846c16c
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
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Harald Csaszar
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bbbb1495b2
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[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:39 +02:00 |
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Harald Csaszar
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fc0a5df0db
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[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:12 +02:00 |
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