243 Commits

Author SHA1 Message Date
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
Harald Csaszar
d94dbdc4d3 Merge branch '3.8' into 3.9-beta 2020-03-27 20:06:45 +01:00
Harald Csaszar
2743f9159b [unity] added minor changelog section mentioning added URP example scene. 2020-03-27 20:06:27 +01:00
Harald Csaszar
4ef9af5b99 Merge branch '3.8' into 3.9-beta 2020-03-27 20:03:11 +01:00
Harald Csaszar
a5c3200f89 [unity] Added changelog entry for the last commits. 2020-03-27 19:09:52 +01:00
Harald Csaszar
5e73e94ffa [xna] added changelog.md section of previous commit to 3.9 as well. 2020-03-20 19:41:14 +01:00
Harald Csaszar
95e147d898 Merge branch '3.8' into 3.9-beta 2020-03-20 19:39:37 +01:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
Harald Csaszar
7f7adad49f [unity] Updated 3.9 changelog section with sections of last commits. 2020-03-11 20:11:39 +01:00
Harald Csaszar
4a2019a723 Merge branch '3.8' into 3.9-beta 2020-03-11 20:09:09 +01:00
Harald Csaszar
016f438d59 [unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637. 2020-03-11 20:07:25 +01:00
Harald Csaszar
06b532504d Merge branch '3.8' into 3.9-beta 2020-03-10 14:11:43 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
eabd76c746 [unity] Updated changelog.md 3.9 section regarding previous commit's 3.8 changes as well. 2020-02-06 20:52:42 +01:00
Harald Csaszar
3295192379 Merge branch '3.8' into 3.9-beta 2020-02-06 20:51:42 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
85560ef305 [unity] Added 3.8 changelog.md sections of previous two added features to 3.9 changelog section as well. 2020-02-06 19:05:08 +01:00
Harald Csaszar
6c205f666f Merge branch '3.8' into 3.9-beta 2020-02-05 20:26:10 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
badlogic
25ca7d27e6 Changed CHANGELOG. 2020-01-11 14:34:35 +01:00
badlogic
8175736f27 Merge branch '3.8' into 3.9-beta 2020-01-11 14:11:31 +01:00
badlogic
d83c5f9750 Updated CHANGELOG. 2020-01-11 14:10:01 +01:00
Harald Csaszar
d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:08:21 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
a95e1d7187 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576. 2019-12-16 15:40:20 +01:00
Harald Csaszar
2cf5bbaea2 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:38:56 +01:00
Harald Csaszar
f0e4a1ebf0 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:37:19 +01:00
Harald Csaszar
cdcdb64a4f [unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction. 2019-12-10 16:28:32 +01:00
Harald Csaszar
e3245ed590 [unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519. 2019-12-02 16:21:45 +01:00
Harald Csaszar
d99fd64e2d [unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557. 2019-11-29 16:45:20 +01:00
Harald Csaszar
f2a8c9a3c1 [unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary. 2019-11-29 12:31:39 +01:00
Harald Csaszar
839f5c3b67 [unity] added changelog entry for last commit (SkeletonRenderer.EditorSkipSkinSync) to 3.9 section as well. 2019-11-25 19:22:07 +01:00
Harald Csaszar
ed68aef0ad [unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469. 2019-11-25 19:20:58 +01:00
Harald Csaszar
68ae7bd441 [unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469. 2019-11-25 19:19:52 +01:00
Harald Csaszar
e07e4fb773 [unity] Added changelog entry of last commit (outline at shaders) to 3.9 section as well. 2019-11-18 19:19:09 +01:00
Harald Csaszar
66a4a5a60b [unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531. 2019-11-18 19:17:05 +01:00
Harald Csaszar
83e03e9c49 [unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531. 2019-11-18 19:14:22 +01:00
badlogic
99cf213152 Updated CHANGELOG.md. 2019-11-05 15:22:47 +01:00
badlogic
60c9d8c252 Merge branch '3.8' into 3.9-beta 2019-11-05 15:21:06 +01:00
badlogic
8e0a2e0c75 [ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539. 2019-11-05 15:20:50 +01:00
badlogic
cf2df6b5f4 Updated CHANGELOG. 2019-10-31 19:28:59 +01:00
badlogic
1f8402c69e Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta 2019-10-31 19:28:02 +01:00
badlogic
bc2816867e Merge branch '3.8' into 3.9-beta 2019-10-31 19:27:56 +01:00
badlogic
1a64423876 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-10-31 19:27:44 +01:00
badlogic
b81f77b993 [ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535. 2019-10-31 19:27:33 +01:00
Harald Csaszar
bcc7cb2da0 [unity] Added changelog section added in last commit to 3.9 section as well (physics hinge chain support). 2019-10-31 18:02:53 +01:00
badlogic
f68f8c401b Merge branch '3.8' into 3.9-beta 2019-10-31 17:56:29 +01:00