Roman Szalla
fe82c0d1e6
Fix concatenation in errors
2014-02-11 23:41:27 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
f65be9ad21
Fixed license.
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closes #169
2014-01-19 14:32:46 +01:00
NathanSweet
525ba52a6c
Removed constants.
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Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
71956544ba
Mix from closest animation if setting an animation during a mix.
2014-01-06 21:33:58 +01:00
NathanSweet
b5b48cc204
Fixed draw order.
2013-12-22 19:38:43 +01:00
NathanSweet
e80a4c7085
Fixed usage of pairs() where ordered iteration is needed.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1660
2013-12-03 11:17:15 +01:00
NathanSweet
52420e8a37
Fixed bounding boxes when slot has no attachment.
2013-11-08 22:56:08 +01:00
NathanSweet
35810a5961
Comments.
2013-11-04 22:11:01 +01:00
scape
70193d6e39
Slot and animation - color/alpha out of range fix. Normalizing color and alpha during load as both need to be in 0-1 range in the main loop.
2013-11-04 17:49:30 +01:00
NathanSweet
a9315d46f3
Fixed animation state delay when not set right away.
2013-10-22 11:41:57 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f
When delay is <= 0 use remaining time, not just duration.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
ed4cf32726
spine-lua: bounding boxes.
2013-10-13 17:08:26 +02:00
NathanSweet
a793d2bfa6
spine-lua: keyable draw order, events, new AnimationState.
2013-10-13 14:31:07 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
c867a1f29e
Allow latest JSON format to be loaded.
2013-09-29 16:50:27 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
90b0233e4b
Tabs. Always tabs.
2013-08-17 12:25:39 +02:00
NathanSweet
2e88c59280
Fixed animations without bone keys.
2013-08-16 17:45:16 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00
NathanSweet
0c2fd492de
Fixed #86 .
2013-07-21 01:29:26 +02:00
Matias
96ff408022
more reformatting
2013-06-13 16:13:53 +03:00
Matias
97097943a8
more reformatting and ignoring of old non-fixed stuff..
2013-06-13 16:12:59 +03:00
Matias
1ea5aa54f0
fix some screwups and formatting, restore find-functions
2013-06-13 16:10:43 +03:00
Matias
3a0ba4a70a
if there is no attachment, remove it also..
2013-06-13 15:39:15 +03:00
Matias
e334e0123c
remove useless condition
2013-06-13 14:52:52 +03:00
Matias
2fb6081a17
fix tabs
2013-06-13 14:50:31 +03:00
Matias
64cb985e93
fix tabs
2013-06-13 14:40:40 +03:00
Matias
776cc3958d
only update attachments if they change
2013-06-13 14:40:35 +03:00
Matias
d270c5e8da
change name of nameIndices to slotNameIndices to reflect the contents better
2013-06-13 14:40:30 +03:00
Matias
c5016f0da0
remove findslotindex from skeletondata and make it into a table, for faster lookups
2013-06-13 14:40:23 +03:00
Matias
d69f514681
remove findslot from skeleton and make it into a table, for faster lookups
2013-06-13 14:40:15 +03:00
Matias
a92419193f
fix typo(?) in colortimelines using color.r instead of slot.r when using alpha
2013-06-03 10:49:29 +03:00
Matias
9963293c88
make sure animation duration is not 0 when figuring out the time
2013-06-03 10:48:44 +03:00
NathanSweet
7444797839
Fixed setSkin.
2013-05-31 10:40:26 +02:00
Matias
09ff781a9a
Add Lua support for reading scale and rotation inheritance
2013-05-28 20:43:11 +03:00
Matias
fb21554a49
Add Lua support for inheriting scale and rotation
2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
cef7e46e5b
Variable should be local.
2013-05-24 13:54:19 +02:00
NathanSweet
567c7110b1
Added findBone.
2013-05-09 18:23:23 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00