Nathan Sweet
3cf8386f79
[libgdx] Long property IDs instead of strings.
2026-03-25 01:37:13 -04:00
Nathan Sweet
2aff881451
[libgdx] EventData changed to have an Event setupPose field.
2026-03-25 00:19:51 -04:00
Nathan Sweet
c7f328c079
[libgdx] Consistent naming for applied, constrained, and setup pose fields.
2026-03-24 23:35:00 -04:00
Nathan Sweet
bf6ba6f858
[libgdx] Javadocs: prefer linking to property for brevity.
2026-03-24 23:31:04 -04:00
Nathan Sweet
ca5ff77a8f
[libgdx] Javadoc.
2026-03-24 20:02:18 -04:00
Nathan Sweet
dffbc043f1
[libgdx] Removed BoneLocal, use BonePose.
2026-03-24 17:58:37 -04:00
Nathan Sweet
f79a7f7e76
[libgdx] Javadoc.
2026-03-24 17:49:00 -04:00
Mario Zechner
68e0a648b8
[libgdx] Port HeadlessTest transition testing support
2026-03-24 21:09:32 +01:00
Nathan Sweet
feceba3cb7
[libgdx] AnimationState improved applyMixingFrom readability.
2026-03-24 12:24:19 -04:00
Nathan Sweet
2c53123666
[libgdx] Fixed snap when a mix completes while later mixes are still in progress.
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The limit is a, not 0.
2026-03-24 00:21:16 -04:00
Nathan Sweet
f68e498154
[libgdx] Improved AnimationState hold system. Removed holdPrevious, interruptAlpha.
2026-03-23 23:39:53 -04:00
Nathan Sweet
39fe4692db
[libgdx] Animation/AnimationState clean up, javadocs.
2026-03-23 02:50:25 -04:00
Nathan Sweet
2f12895884
[libgdx] Animation fixes.
2026-03-23 01:55:32 -04:00
Nathan Sweet
52c20335e1
[libgdx] Use "placeholder name" instead of "name" for skin keys.
...
Better matches Spine editor terminology.
2026-03-22 18:09:59 -04:00
Nathan Sweet
4259e86e19
[libgdx] Animation/AnimationState additive improvements.
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* Replaced MixBlend and MixDirection with booleans.
* MixBlend.first functionality is no longer needed, cases simplified.
* Timelines know if they support additive or use instant transitions.
* When applying an animation with additive, timelines that don't support additive use the hold system to prevent dipping.
* Additive uses setup pose to prevent accumulation across frames. No longer need to reset additive properties.
* Added TrackEntry#setAdditive(boolean).
* Simplified AnimationState code.
2026-03-22 01:07:56 -04:00
Nathan Sweet
7facce33fe
[libgdx] Draw order folder timeline property ID per slot with "all" special case.
2026-03-17 13:25:08 -04:00
Nathan Sweet
29bf262d0a
[libgdx] Fix track 0 dip mixing to animation with key > frame 0.
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Repro:
1) Open: https://n4te.com/x/3415-test.spine
In Preview:
2) Options, show bones.
3) Disable looping.
4) Play animation 1.
5) Set mix to 1 second.
6) Play animation 2 (key > frame 0).
Expected: 1 to hold, then 2.
Result before fix: 1 dips toward setup pose, then 2.
2026-03-17 13:25:08 -04:00
Mario Zechner
f20ad9ac56
[runtimes] Update examples for 4.3.44-beta exports
2026-03-16 18:38:36 +01:00
Nathan Sweet
409bf9d639
[libgdx] Added SkeletonData#findSliderAnimations.
2026-03-15 16:14:20 -04:00
Nathan Sweet
2059c866ca
[libgdx] Fixed AnimationStateTests for discarding a never applied entry.
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Behavior changed by commit: 8d5f6c59
2026-03-15 15:53:29 -04:00
Nathan Sweet
0e16ef9c3d
[libgdx] Fixed AnimationState EventQueue.drain().
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Listener events can resize the array.
2026-03-15 15:33:37 -04:00
Nathan Sweet
cf45806bdd
[libgdx] Added DrawOrderFolderTimeline.
2026-03-15 00:14:34 -04:00
Nathan Sweet
831cf1a488
[libgdx] getPathSuffix -> hasPathSuffix.
2026-03-11 00:17:41 -04:00
Nathan Sweet
7ba2bfec77
[libgdx] Fixed AnimationState not applying identically to AttachmentTimeline.
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closes EsotericSoftware/spine-editor#947
2026-03-10 21:24:48 -04:00
Nathan Sweet
604a09b3fb
[libgdx] Fixed RGB2 and RGBA2 timeline flicker.
...
Also the `alpha != 1 && blend == setup` was incorrect.
related EsotericSoftware/spine-editor#931
2026-03-10 21:23:45 -04:00
Nathan Sweet
1cef1397c0
[libgdx] Improved SequenceTimeline for RegionAttachment copies, moved timelineAttachment to Attachment.
2026-03-10 13:24:44 -04:00
Mario Zechner
620b306008
[runtimes] Re-export examples with Spine 4.3.40-beta
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Updates .json and .skel files to current binary format.
Adds [runtimes] prefix to AGENTS.md for repo-wide changes.
Adds diff.ts pi extension.
2026-03-10 15:32:51 +01:00
Nathan Sweet
8943c84d87
Fixed alpha and RGB timeline flicker.
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closes EsotericSoftware/spine-editor#931
2026-03-09 15:34:22 -04:00
Nathan Sweet
3789ec027d
[libgdx] Make sequence rendering thread-safe.
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closes #2989
2026-03-08 18:47:28 -04:00
Nathan Sweet
b920589757
[libgdx] Revised which timelines support additive.
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See: https://esotericsoftware.com/forum/d/28755-constraint-additive-behavior-change-some-limitations/8
related 8c9d3b70f16cebee21e2ceecbea8695148600224
2026-03-08 15:42:36 -04:00
Nathan Sweet
03fabb37b1
[libgdx] Read number of bones for weighted vertices to avoid over allocation.
2026-03-03 18:48:11 -04:00
Nathan Sweet
d5535aa279
[libgdx] Fixed path constraint in binary exports.
2026-03-03 17:55:25 -04:00
Nathan Sweet
8943ac56e0
[libgdx] Add dragon sequence smoke test.
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see #2989
2026-03-03 17:03:42 -04:00
Mario Zechner
32e77af46f
Update libgdx dependency to 1.14.1-SNAPSHOT
2026-02-27 11:53:19 +01:00
Mario Zechner
06fcd9ecdd
[libgdx] Undo changes to .project files
2025-11-19 13:43:55 +01:00
Mario Zechner
18f792543e
[godot] Fix attempt for iOS patch
2025-11-19 13:43:08 +01:00
Davide Tantillo
20d5ee63ad
[libgdx] Additional changes for per-skin atlases feature.
2025-10-15 09:01:24 +02:00
Davide Tantillo
139fd84d07
[libgdx] Added allowMissingRegions to AtlasAttachmentLoader to support skeletons exported with per-skin atlases.
2025-10-14 12:03:07 +02:00
Nathan Sweet
64ed135e49
[libgdx] Fixed having a physics reset all timeline in a slider animation.
2025-09-24 11:18:30 -06:00
Nathan Sweet
48355c2e71
[libgdx] PhysicsConstraint, fixed incorrect subtraction.
2025-09-11 13:46:57 -06:00
Nathan Sweet
abb436213c
[libgdx] PhysicsConstraint, cannot reuse wind/gravity values for rotation.
2025-09-10 20:09:20 -06:00
Mario Zechner
b96e7c2461
[assets] Re-exported and distributed to runtimes
2025-09-11 01:09:23 +02:00
Mario Zechner
3d5a66b5f8
Formatting
2025-08-28 13:57:28 +02:00
Nathan Sweet
18dfa3b634
[libgdx] parseRoot -> parseValue.
2025-08-06 21:02:45 -04:00
Nathan Sweet
3dad8462a3
[libgdx] Use JsonMatcher to parse skeleton JSON.
2025-08-05 20:07:38 -04:00
Harald Csaszar
53fb4bcce4
More URLs in license files updated from http to https.
2025-08-01 17:30:01 +02:00
Nathan Sweet
59a9d31c83
[libgdx] Restored project files.
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Reverts: [workflows] Add diff artifact to dart format check for debugging 106c39d0af7045eca89ebd080b37ea2c56bb3082.
2025-07-31 17:29:26 -04:00
Nathan Sweet
3fa62b2550
[libgdx] Prefer JDK StringBuilder.
2025-07-31 17:25:35 -04:00
Mario Zechner
106c39d0af
[workflows] Add diff artifact to dart format check for debugging
2025-07-31 21:32:13 +02:00
Mario Zechner
235aa7b928
[tests] No explicit skeleton.setupPose() call.
2025-07-22 02:09:01 +02:00