NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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Nathan Sweet
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0033209e87
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Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
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Nathan Sweet
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b14fb26ad8
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Updated spineboy and alien demos.
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2017-09-11 21:35:35 +02:00 |
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badlogic
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fb6336bf73
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[ts] Fixed demos
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2017-04-07 16:43:45 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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badlogic
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42bb22d3c0
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[ts] Fixes to demos, rotation special cases are a bit wonky still :D
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2016-10-24 17:04:03 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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NathanSweet
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6e09ef7320
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[ts] Updated loading screen.
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2016-09-13 12:01:23 +02:00 |
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NathanSweet
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ba92b2bb7d
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[ts] Fixed moving root bone in IK example.
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2016-09-09 11:52:53 +02:00 |
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NathanSweet
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1dd775f5d6
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Changed default colors.
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2016-09-06 21:13:09 +02:00 |
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NathanSweet
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4a2ba83aa4
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[ts] Demo refactoring.
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2016-09-06 12:46:25 +02:00 |
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