badlogic
3e8cb852bb
[lua] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 15:47:50 +02:00
badlogic
84dcd6ba25
[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:01:20 +02:00
badlogic
e406c140be
Merge branch '3.6' into 3.7-beta
2018-06-08 13:43:58 +02:00
badlogic
681584056b
[runtimes] Back ported fix for #1119 to 3.6.
2018-06-08 13:40:38 +02:00
badlogic
71a50183c7
[lua] Manually merged PR #1103 .
2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38
[lua] Ported fix for #1119
2018-06-07 16:57:31 +02:00
badlogic
eb69071a0a
Merge branch '3.6' into 3.7-beta
2018-05-16 11:46:01 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
e5c21658b8
[lua] Port fix to AnimationState, see #1092
2018-03-28 14:11:04 +02:00
badlogic
54e99f1454
[lua] Ported additive blending, see #1060 , see #1029
2018-01-29 15:37:13 +01:00
badlogic
b5e5d4aabb
[lua] Fix for #1064 , delay was calculated incorrectly for non-loop previous track entries.
2018-01-12 11:13:22 +01:00
badlogic
bb23c5e25c
[lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
2017-10-28 09:41:28 +02:00
badlogic
eca798931b
[runtimes] Closes #971
2017-08-24 11:34:00 +02:00
badlogic
c6fefe8fa0
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
2017-06-27 16:15:23 +02:00
badlogic
2a973da308
[lua] Ported Animation/Timeline changes
2017-06-14 14:59:24 +02:00
badlogic
3e8f3be0e4
[lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 11:01:04 +02:00
badlogic
55df62ce5f
[lua] Ported Animation State changes, see #908
2017-05-24 13:25:23 +02:00
badlogic
38588b8895
[lua] Ported animation state changes.
2017-05-19 12:28:06 +02:00
badlogic
c7ca217d52
[lua] Ported AnimationState change
2017-04-10 15:46:40 +02:00
badlogic
76f8d683fa
[lua] Fixed dipping fix
2017-04-10 12:11:33 +02:00
badlogic
4a3a18eef4
[lua] Ported dipping problem fix, see #867
2017-04-06 15:12:46 +02:00
badlogic
744230359b
[lua] Closes #823 , accessed global instead of property
2017-01-24 09:23:32 +01:00
badlogic
2be667dd62
[lua] Fix for clearTracks, see #805
2016-12-15 13:48:54 +01:00
badlogic
4a0ef931c0
[lua] Fixed method name typo, closes #799
2016-12-08 13:29:19 +01:00
badlogic
168186f170
[lua] Fix modulo usage in AnimationState, closes #798
2016-12-08 13:24:39 +01:00
badlogic
aba6a4b74c
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:47:10 +01:00
badlogic
8e9d54b3ad
[lua] Ported latest AnimationState changes. See #792
2016-12-02 15:42:31 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
61c5c8f7a1
[lua] Ported latest AnimationState changes
2016-11-28 16:40:38 +01:00
badlogic
c0908f19ed
[lua] Ported AnimationState changes
2016-11-24 13:01:14 +01:00
badlogic
2e252783a7
[lua] Fixed bug in AnimationState, indexing of timelines was incorrect. Fixed but in AttachmentTimeline, called wrong setAttachment
2016-11-21 13:53:03 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Matthew
db2190e7db
[LUA] AnimationState trackCount bugfixes ( #466 )
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* resolved conflict
* made trackCount keep count, not maximum track index.
2016-06-17 20:11:41 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
81ae526a7b
Meshes, FFD and skinning for spine-lua.
2014-05-23 12:37:55 +02:00
NathanSweet
2e266127a0
Carry over remaining time when playing queued animations.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
NathanSweet
381ce3284a
Fixed track entry mix not defaulting to 1.
2014-04-24 19:53:11 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
Roman Szalla
fe82c0d1e6
Fix concatenation in errors
2014-02-11 23:41:27 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
...
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
71956544ba
Mix from closest animation if setting an animation during a mix.
2014-01-06 21:33:58 +01:00
NathanSweet
e80a4c7085
Fixed usage of pairs() where ordered iteration is needed.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1660
2013-12-03 11:17:15 +01:00
NathanSweet
a9315d46f3
Fixed animation state delay when not set right away.
2013-10-22 11:41:57 +02:00