badlogic
1c686a96e8
[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
2022-05-03 01:13:07 +02:00
badlogic
e5393dfed9
[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
2022-05-01 05:00:03 +02:00
badlogic
5cd4b1410b
[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
2022-04-25 22:22:12 +02:00
badlogic
a09e765c33
[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
2022-04-24 20:05:22 +02:00
badlogic
19fc6bab8b
[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
2022-04-22 13:20:26 +02:00
badlogic
b06b06c7c2
[godot] Refactored examples, added listener example, fixed listener signal names.
2022-04-21 16:49:56 +02:00
Mario Zechner
5b9385e185
[godot] Beginnings of making animation mixes nicely inspector editable
2022-04-12 23:26:56 +02:00
Mario Zechner
70d50616d5
[godot] Set batching buffer to max in example project.
2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83
[godot] Replace old classes with SpineNewXX, rework example project.
2022-04-09 16:52:23 +02:00
Mario Zechner
7e39e59d50
[godot] Rework rendering of SpineSprite, make batching work.
2022-04-09 03:08:47 +02:00
Mario Zechner
7f92b6893b
[godot] Clean-up
...
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
9ad9fff97e
Move atlas format loader/saver to spineatlas.h, remove custom skin resource.
2021-10-01 15:40:53 +02:00
Mario Zechner
0b0800143a
[godot] Test scene, minor clean-up.
2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9
[godot] Initial commit
2021-09-28 11:27:11 +02:00