Harald Csaszar
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0245a83a07
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[csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 12:57:52 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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5b65f3f155
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[csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709.
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2020-06-24 11:46:07 +02:00 |
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Harald Csaszar
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a7e2c9d52a
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[csharp] SkeletonBinary: Optimization of ReadFloat and ReadInt performance, overall ~10% performance gain. Closes #1698.
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2020-06-12 11:37:37 +02:00 |
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Harald Csaszar
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85dd60bf57
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 16:36:50 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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a0c0db0f5a
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[csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664.
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2020-04-24 16:56:53 +02:00 |
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Harald Csaszar
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6c6c25d5d5
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[csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
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2020-04-14 20:02:54 +02:00 |
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Harald Csaszar
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39387b1015
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[csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-06 21:27:54 +02:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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e62c42c041
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[csharp] Fixed precision problems when inherit rotation is disabled and parent rotated by disabling sin/cos/atan2 look up table based implementation. Define can manually be enabled in code in case anyone really receives any measuarable performance impact (which I did not). Closes #1606.
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2020-01-24 12:56:23 +01:00 |
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Mario Zechner
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89da80d25f
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[csharp] Fixed errors in IKConstraint.cs.
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2019-12-22 18:09:02 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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1802f7319a
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[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
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2019-12-02 18:01:33 +01:00 |
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Harald Csaszar
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cb59d8d78b
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:36:35 +01:00 |
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Harald Csaszar
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8b9c9314f2
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[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:17:24 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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b17a20286f
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[csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:35 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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badlogic
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6d674c975f
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[chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499.
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2019-09-19 16:39:43 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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Harald Csaszar
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9b5a5cc0eb
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[csharp] Added missing file reference (OrderedDictionary.cs) to csproj project.
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2019-08-21 17:48:38 +02:00 |
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Harald Csaszar
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4d21180570
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[csharp] Fixed MeshAttachment copies not copying rotation. Closes #1452.
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2019-08-15 11:15:00 +02:00 |
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Harald Csaszar
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0b4bc2db94
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[csharp] Removed #if UNITY_EDITOR guards around linq code from spine-csharp code again (OrderedDictionary).
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2019-08-07 17:33:38 +02:00 |
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Harald Csaszar
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bc522117b1
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[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.
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2019-08-07 14:48:44 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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badlogic
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336288cb2e
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[csharp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:43:29 +02:00 |
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Harald Csaszar
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08f1741e2b
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[csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411.
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2019-07-17 14:50:15 +02:00 |
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Harald Csaszar
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234daf516e
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[unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411.
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2019-07-17 13:37:08 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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73fc7867d8
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[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386.
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2019-06-24 14:12:18 +02:00 |
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badlogic
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585b0f0093
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[xna][monogame] Rewrote example project, added mix-and-match example, see #1375.
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2019-06-21 18:01:57 +02:00 |
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Harald Csaszar
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505719c1f1
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[unity] Added soft IK support. See #1383.
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2019-06-20 10:19:17 +02:00 |
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Harald Csaszar
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8cfe6be2c0
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:18:55 +02:00 |
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badlogic
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9ff708615d
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[csharp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:33:31 +02:00 |
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Harald Csaszar
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55daa017d5
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[csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl.
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2019-06-05 20:57:20 +02:00 |
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Harald Csaszar
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217ebe8888
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[csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl.
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2019-06-05 19:57:23 +02:00 |
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Harald Csaszar
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5193613445
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[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.
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2019-06-05 18:43:24 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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Harald Csaszar
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68f8cc40c4
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[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841.
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2019-06-03 18:34:54 +02:00 |
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Harald Csaszar
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42da1973e4
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[csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841.
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2019-06-03 16:48:31 +02:00 |
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Harald Csaszar
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4a684f63bf
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[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
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2019-05-31 21:25:46 +02:00 |
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Harald Csaszar
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c63bc7b88f
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[csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property.
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2019-05-22 18:37:57 +02:00 |
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Harald Csaszar
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0791df8c4c
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[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
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2019-05-20 11:43:00 +02:00 |
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Harald Csaszar
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a009c35b82
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[csharp] Ported skin API changes, see #841.
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2019-05-17 13:54:56 +02:00 |
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Harald Csaszar
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f8abf35b8e
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[csharp] See #1352, Fixed a typo in last commit to make it compile (hash 6341fbbd, "the last subsequent attachment timeline always mixes out to the setup pose.")
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2019-05-15 16:23:04 +02:00 |
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