badlogic
|
691767ca1f
|
Merge branch '3.8' into 3.9-beta
|
2020-06-03 17:44:21 +02:00 |
|
Harald Csaszar
|
c54745cbc7
|
[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
|
2020-06-03 15:57:07 +02:00 |
|
badlogic
|
3bdd39a409
|
Merge branch '3.8' into 3.9-beta
|
2020-06-03 13:17:58 +02:00 |
|
Harald Csaszar
|
05d8b248b0
|
[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
|
2020-05-29 16:20:37 +02:00 |
|
Harald Csaszar
|
bc559625f2
|
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
|
2020-05-25 20:22:04 +02:00 |
|
Harald Csaszar
|
69f78b03e1
|
Merge branch '3.8' into 3.9-beta
|
2020-05-20 16:48:55 +02:00 |
|
Harald Csaszar
|
6a9403511d
|
[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
|
2020-05-18 17:21:58 +02:00 |
|
Harald Csaszar
|
b1e4c8f2b7
|
[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
|
2020-05-14 17:50:45 +02:00 |
|
Harald Csaszar
|
3e93e2daf1
|
[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
|
2020-05-07 15:10:20 +02:00 |
|
badlogic
|
0bcd19ef55
|
Merge branch '3.8' into 3.9-beta
|
2020-05-06 19:47:25 +02:00 |
|
Harald Csaszar
|
c73f8c1f42
|
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
|
2020-05-06 16:03:04 +02:00 |
|
Nathan Sweet
|
79d2dbfa5f
|
Merge branch '3.8' into 3.9-beta
|
2020-05-05 15:34:13 +02:00 |
|
Harald Csaszar
|
d499dba7c4
|
[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
|
2020-04-29 20:44:24 +02:00 |
|
Harald Csaszar
|
22c5144bde
|
[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
|
2020-04-29 20:27:38 +02:00 |
|
Harald Csaszar
|
d35550d4f4
|
[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
|
2020-04-29 19:39:32 +02:00 |
|
Harald Csaszar
|
96bb3630f2
|
[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
|
2020-04-29 19:37:04 +02:00 |
|
Harald Csaszar
|
37d569414d
|
[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
|
2020-04-29 16:08:29 +02:00 |
|
Harald Csaszar
|
201f0bd7d5
|
[unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661.
|
2020-04-22 16:36:01 +02:00 |
|
badlogic
|
d885ae45a2
|
Merge branch '3.8' into 3.9-beta
|
2020-04-13 10:29:36 +02:00 |
|
Harald Csaszar
|
381c23b5fc
|
[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
|
2020-04-07 21:24:26 +02:00 |
|
Harald Csaszar
|
8a79009d4e
|
[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
|
2020-04-06 18:07:44 +02:00 |
|
Harald Csaszar
|
39b08f5044
|
Merge branch '3.8' into 3.9-beta
|
2020-04-06 18:05:46 +02:00 |
|
Harald Csaszar
|
3321751f98
|
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
|
2020-04-06 18:01:40 +02:00 |
|
Harald Csaszar
|
fbcd00d41a
|
[unity] Replaced full json parsing for version string in SkeletonDataCompatibility.GetVersionInfo() with lightweight regex variant (fallback to full parsing). Affects editor only, built binary always excluded GetVersionInfo() checks.
|
2020-04-01 15:20:43 +02:00 |
|
Nathan Sweet
|
a28f490c45
|
Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
|
2020-03-30 23:33:03 +02:00 |
|
Harald Csaszar
|
7c2e2cb7ef
|
[unity] Fixed a potential null reference exception reported by a user.
|
2020-03-30 17:46:29 +02:00 |
|
Harald Csaszar
|
4ef9af5b99
|
Merge branch '3.8' into 3.9-beta
|
2020-03-27 20:03:11 +01:00 |
|
Harald Csaszar
|
f75adfaca8
|
[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
|
2020-03-27 19:29:52 +01:00 |
|
Harald Csaszar
|
20d0525c22
|
[unity] Added Outline Shaders URP example scene demonstrating the workflow using the new RenderExistingMesh component and the new outline URP shader.
|
2020-03-27 18:53:53 +01:00 |
|
Harald Csaszar
|
519b01ee51
|
[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
|
2020-03-27 17:54:36 +01:00 |
|
Harald Csaszar
|
6df16d4fe1
|
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
|
2020-03-27 16:56:33 +01:00 |
|
Harald Csaszar
|
17e836ac25
|
Merge branch '3.8' into 3.9-beta
|
2020-03-27 12:36:54 +01:00 |
|
Harald Csaszar
|
3bac3da543
|
[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
|
2020-03-27 12:35:01 +01:00 |
|
Harald Csaszar
|
afc616fe3c
|
Merge branch '3.8' into 3.9-beta
|
2020-03-26 16:15:52 +01:00 |
|
Harald Csaszar
|
501677b969
|
[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648.
|
2020-03-26 16:12:33 +01:00 |
|
Harald Csaszar
|
5eddac05ac
|
Merge branch '3.8' into 3.9-beta
|
2020-03-23 13:49:53 +01:00 |
|
Harald Csaszar
|
16c81c7b97
|
[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
|
2020-03-23 13:49:31 +01:00 |
|
Harald Csaszar
|
30eae619d2
|
Merge branch '3.8' into 3.9-beta
|
2020-03-17 11:42:56 +01:00 |
|
Harald Csaszar
|
36a6d62ef0
|
[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
|
2020-03-17 11:42:07 +01:00 |
|
Harald Csaszar
|
4a2019a723
|
Merge branch '3.8' into 3.9-beta
|
2020-03-11 20:09:09 +01:00 |
|
Harald Csaszar
|
016f438d59
|
[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
|
2020-03-11 20:07:25 +01:00 |
|
Harald Csaszar
|
4ebd9917b4
|
[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
|
2020-03-11 15:32:08 +01:00 |
|
Harald Csaszar
|
b86333b11a
|
[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
|
2020-03-11 15:30:18 +01:00 |
|
Harald Csaszar
|
06b532504d
|
Merge branch '3.8' into 3.9-beta
|
2020-03-10 14:11:43 +01:00 |
|
Harald Csaszar
|
919b7badcb
|
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
|
2020-03-10 14:10:31 +01:00 |
|
Harald Csaszar
|
d67b3a9ccb
|
Merge branch '3.8' into 3.9-beta
|
2020-03-10 12:43:49 +01:00 |
|
Harald Csaszar
|
daa2a76b3a
|
[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
|
2020-03-10 12:41:51 +01:00 |
|
Harald Csaszar
|
6a912b5d5a
|
Merge branch '3.8' into 3.9-beta
|
2020-03-06 14:56:25 +01:00 |
|
Harald Csaszar
|
a4127df1a8
|
[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634.
|
2020-03-06 14:53:56 +01:00 |
|
Harald Csaszar
|
81a192debe
|
Merge branch '3.8' into 3.9-beta
|
2020-03-02 17:06:02 +01:00 |
|