85 Commits

Author SHA1 Message Date
Harald Csaszar
505719c1f1 [unity] Added soft IK support. See #1383. 2019-06-20 10:19:17 +02:00
Harald Csaszar
1d0cce3707 [csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841 2019-06-04 18:24:40 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
Harald Csaszar
c63bc7b88f [csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property. 2019-05-22 18:37:57 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
9deb3be61c [csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303. 2019-03-19 17:27:37 +01:00
Harald Csaszar
0da0294c83 [csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294. 2019-03-12 16:46:46 +01:00
Harald Csaszar
f186a83fca [csharp] Unified all line endings of files in spine-csharp to lf. 2018-12-24 12:43:06 +01:00
pharan
536ccce9ea
[csharp] Update DrawOrderTimeline setup pose code. 2018-12-03 18:25:11 +08:00
pharan
5530805a3e
[csharp] Fix ColorTimeline.Apply before first key. 2018-11-28 23:26:45 +08:00
pharan
5b7dddd9ce [csharp] BoneTimeline and SlotTimeline interfaces. 2018-09-23 23:53:37 +08:00
pharan
cbd6b2617e [csharp] Port IkConstraint unform and compress. 2018-08-24 05:54:02 +08:00
pharan
d5354cb6bf [csharp] Ported stretchy IK. See https://github.com/EsotericSoftware/spine-runtimes/issues/1142 2018-08-14 23:45:38 +08:00
badlogic
4c104ef885 Merge branch '3.6' into 3.7-beta 2018-03-14 10:24:44 +01:00
pharan
0b01953690 [csharp] Some cleanup. 2018-03-08 22:38:28 +08:00
pharan
b4c8deb283 [csharp] Animation and AnimationState 3.7 2018-01-19 05:34:20 +08:00
John
4277027e0d [csharp] Don't mix from uninitialized vertices. See https://github.com/EsotericSoftware/spine-runtimes/issues/1016 2017-10-11 17:09:59 +08:00
Serhii Yolkin
c9722319de [unity] SkeletonAnimator and Animation optimizations (#977)
* + SkeletonAnimator: optimizations, remove per-frame GC allocations on Unity 2017.1
+ Minor ScaleTimeline optimization

* [unity] Check + formatting SkeletonAnimator 2017.1
2017-09-01 17:56:18 +08:00
pharan
4e7a409a63 [csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd 2017-06-22 11:27:46 +08:00
pharan
44a44aa6c6 [csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key. 2017-06-13 08:49:29 +08:00
pharan
14d031cb78 [csharp] Added shifted vertex attachment IDs for DeformTimeline. 2017-06-11 00:38:38 +08:00
John
3c194a5c9d [csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
2017-06-02 21:59:45 +08:00
pharan
eacb73c913 [csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904 2017-05-18 07:17:41 +08:00
pharan
7938375067 [csharp] Matching and cleanup. 2 of 2 2017-02-24 21:12:21 +08:00
pharan
3736a5c3dc [csharp] Ported 3.6-beta changes. 2017-01-28 23:20:23 +08:00
pharan
ece4e93118 [csharp] Fix and cleanup a few typos. 2016-11-19 06:35:00 +08:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
John
f1406e2f85 Update spine-csharp to v3.2 (shearing) (#562)
* spine-csharp updated to 3.2.00.

* Some cleanup, catchup and fixes.

* Mix transform constraint scale and shear offsets.

* Update readmes.

* Clean up.

* Formatting.

* Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-06-01 02:25:30 +02:00
NathanSweet
7823833bb4 Minor clean up. 2016-04-13 21:14:59 +02:00
John
ba5e4073c3 Updated spine-csharp to 3.1.05: linked meshes. (#543)
* Updated spine-csharp to 3.1.00: linked meshes.

* Updated SkeletonBinary.cs for 3.1.05

based on:
3a06b829cc
8c55aa1f62

* Fixed skeleton flip when rotation and scale are disabled.

Based on: b22669711d

* Fixed IK when the parent has nonuniform scale and the child Y != 0.

Based on: bf902936aa

* Removed redundant locals.
2016-04-13 17:10:20 +02:00
John
27bab7bb95 Don't mix from uninitialized slot vertices.
One less and more correct check.
2016-03-29 07:26:57 +08:00
John
17ba6e2354 Don't mix from uninitialized slot vertices. 2016-03-29 05:03:43 +08:00
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00
NathanSweet
03606717a7 Fixed whitespace.
C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
NathanSweet
7b3bc205fd Minor clean up. 2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
31848ad22a Minor clean up. 2014-11-16 00:09:37 +01:00