badlogic
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6314eaf908
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[webgl] Fix worker mode, closes #1804
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2021-06-10 15:05:13 +02:00 |
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badlogic
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490d169ea2
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[ts] Closes #1804.
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2020-11-27 18:45:18 +01:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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Nathan Sweet
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acc9e127d4
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Readme update, added barebones.html.
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2020-07-17 19:50:50 +02:00 |
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badlogic
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2d0fd7f7b3
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[ts] Added simple WebGL example.
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2020-04-10 10:17:29 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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4e96ebcda2
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[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
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2019-10-31 17:10:22 +01:00 |
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badlogic
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f68ac18a82
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[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
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badlogic
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26e93f9f3f
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[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
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2019-09-23 14:49:02 +02:00 |
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badlogic
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4913926e3b
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[ts][webgl] Added support for WebGL2. Closes #1500.
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2019-09-23 14:38:26 +02:00 |
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NathanSweet
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28d85e12b8
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[ts] Owl demo updated: use window rather than canvas size, wait for first mouse move.
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2019-08-30 16:49:06 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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e039625430
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Removed stretchyman-stretchy-ik from all examples.
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2019-08-05 17:41:15 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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2946cec9d1
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[ts][as3] Added mix-and-match example. See #1375.
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2019-06-13 16:39:50 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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badlogic
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576c1da32f
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[ts] Ported skin API changes, see #841.
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2019-05-10 15:07:06 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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5994c347ea
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Fixed additive blending demo, calculations take scrolling into account.
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2019-04-29 15:07:13 +02:00 |
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badlogic
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923c6c19f2
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Added additive blending demo.
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2019-04-29 14:28:46 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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0e8e0646e4
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[ts][webgl] Fixed spritesheet demo, was using old animation API.
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2019-04-23 16:13:49 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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eecc0467b6
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[ts] Ported latest AnimationState and Animation changes. See #1303.
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2019-03-19 16:17:52 +01:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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8ea29944d3
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[ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment.
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2019-02-06 16:02:42 +01:00 |
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badlogic
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c774c45cb7
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[ts][player] Slower loading screen spinner.
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2018-12-21 11:32:00 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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896bdf913c
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[ts][player] Integrated new spinner.
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2018-11-19 14:44:21 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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c0f1f24a34
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[ts][widget] First iteration of new Spine Player complete.
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2018-11-02 16:59:48 +01:00 |
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badlogic
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d1622c0dab
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Beginnings of a Spine player that's more advanced than the existing widget.
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2018-11-01 15:51:03 +01:00 |
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badlogic
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4202fd1363
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[ts] Fixes reference cycle in animation state. See #1174.
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2018-09-10 11:58:32 +02:00 |
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badlogic
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519d7a6278
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[ts] Ported holdPrevious addition in AnimationState. See #1169."
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2018-09-07 16:37:50 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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