badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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b8a8df486d
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[ts][player] Added iframe tests.
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2018-11-27 12:09:07 +01:00 |
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badlogic
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05d5f6d6e0
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[ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime.
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2018-11-23 14:43:53 +01:00 |
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badlogic
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f6eb468d32
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[ts][player] Added user defined global and per animation viewport. Viewports can also have padding.
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2018-11-23 14:18:48 +01:00 |
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badlogic
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8610fd5446
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[ts][player] Interface for per animation viewport config.
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2018-11-23 10:50:15 +01:00 |
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badlogic
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db7d6b2cc2
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[ts][player] Per animation viewports.
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2018-11-22 17:31:22 +01:00 |
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badlogic
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88aaa7e70c
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[ts][player] Handle fullscreen changes on mobile correctly.
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2018-11-22 16:49:47 +01:00 |
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badlogic
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980ae773d3
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[ts][player] Popup stays within bounds of player.
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2018-11-22 15:53:44 +01:00 |
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badlogic
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8e84c34999
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[ts][player] Fixed more issues. Scrollsbar and docs are the last two issues.
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2018-11-21 16:58:02 +01:00 |
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badlogic
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369323b24a
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[ts][player] Style changes.
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2018-11-19 17:26:31 +01:00 |
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badlogic
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30afc61b8f
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[ts][player] Fixed timeline slider and speed slider.
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2018-11-19 16:03:39 +01:00 |
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badlogic
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30bd8ac751
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[ts][player] Fixed canvas style to use display: block, because CSS was made by sadists.
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2018-11-19 15:15:21 +01:00 |
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badlogic
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0053a14965
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[ts][player] Better css, fixed showControls validation not working.
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2018-11-19 15:12:31 +01:00 |
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badlogic
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896bdf913c
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[ts][player] Integrated new spinner.
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2018-11-19 14:44:21 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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44552cd809
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[ts] Rebuild artifacts.
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2018-11-15 15:56:38 +01:00 |
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badlogic
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14a795e936
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[ts][player] Made style sheet more robust against styles from embedding site.
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2018-11-15 14:45:25 +01:00 |
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badlogic
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bd56277432
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[ts][player] Fixed hover detection.
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2018-11-15 14:39:28 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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c5413d32d0
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[ts] Updated build artifacts.
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2018-11-14 14:33:44 +01:00 |
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badlogic
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94eec340c4
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[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
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2018-11-14 14:29:27 +01:00 |
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badlogic
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3c61589312
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[ts][player] more clean-up.
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2018-11-08 17:44:12 +01:00 |
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badlogic
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7d039344fe
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[ts][player] Renamed spine-player.css to spine-widget.css
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2018-11-08 17:40:34 +01:00 |
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badlogic
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bf29fcee11
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[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
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2018-11-08 17:38:19 +01:00 |
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badlogic
|
49ba1d2bd9
|
[ts][player] Added controllable bones to player.
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2018-11-08 16:00:23 +01:00 |
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badlogic
|
fe44bece46
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-07 18:07:26 +01:00 |
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badlogic
|
5bd37ca739
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Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones.
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2018-11-07 18:03:37 +01:00 |
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badlogic
|
d937d432d8
|
Style changes for new player.
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2018-11-06 18:40:38 +01:00 |
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badlogic
|
2597e11ee0
|
[ts][widget] Added fullscreen capabilities.
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2018-11-02 17:20:10 +01:00 |
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badlogic
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c0f1f24a34
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[ts][widget] First iteration of new Spine Player complete.
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2018-11-02 16:59:48 +01:00 |
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badlogic
|
11f00040f5
|
Slider, loading done.
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2018-11-02 10:14:15 +01:00 |
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badlogic
|
2dd812cb5f
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-11-01 15:52:11 +01:00 |
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badlogic
|
d1622c0dab
|
Beginnings of a Spine player that's more advanced than the existing widget.
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2018-11-01 15:51:03 +01:00 |
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badlogic
|
e4ab2c63f3
|
[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
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2018-10-30 17:11:23 +01:00 |
|
badlogic
|
32f6e449fc
|
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
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2018-10-30 16:20:24 +01:00 |
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badlogic
|
7e86c3ff36
|
[ts] Rebuilt all artifacts after fix in #1198.
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2018-10-26 17:19:16 +02:00 |
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badlogic
|
72d6be6a21
|
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198.
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2018-10-26 17:18:05 +02:00 |
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badlogic
|
0161fe59ca
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[ts] Ported 0 timeScale fix, see #1194.
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2018-10-15 16:41:44 +02:00 |
|
badlogic
|
4202fd1363
|
[ts] Fixes reference cycle in animation state. See #1174.
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2018-09-10 11:58:32 +02:00 |
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badlogic
|
519d7a6278
|
[ts] Ported holdPrevious addition in AnimationState. See #1169."
|
2018-09-07 16:37:50 +02:00 |
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badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
|
badlogic
|
74734bc542
|
[runtimes] Re-exported samples with 3.7.
|
2018-09-03 15:16:20 +02:00 |
|
badlogic
|
d079555f84
|
[ts] Fix up for compression IK timeline keys.
|
2018-08-23 15:38:44 +02:00 |
|
badlogic
|
18f2ccf480
|
[ts] Ported addition of uniform/compressed IK and rotation fix. See #1163.
|
2018-08-23 15:23:18 +02:00 |
|
badlogic
|
4b66fffcd7
|
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
|
2018-08-14 14:30:11 +02:00 |
|
Mario Zechner
|
cdc2d5bc88
|
[ts] Ported stretchy IK. See #1142.
|
2018-08-06 15:09:08 +02:00 |
|
Mario Zechner
|
ac7fe7ca80
|
Updated examples to 3.7, including stretchy ik.
|
2018-08-03 14:57:10 +02:00 |
|
badlogic
|
172bf22d84
|
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 14:43:19 +02:00 |
|
badlogic
|
73fca0ba63
|
[ts] Ported fix for #1119
|
2018-06-07 16:52:55 +02:00 |
|