337 Commits

Author SHA1 Message Date
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
b8a8df486d [ts][player] Added iframe tests. 2018-11-27 12:09:07 +01:00
badlogic
05d5f6d6e0 [ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime. 2018-11-23 14:43:53 +01:00
badlogic
f6eb468d32 [ts][player] Added user defined global and per animation viewport. Viewports can also have padding. 2018-11-23 14:18:48 +01:00
badlogic
8610fd5446 [ts][player] Interface for per animation viewport config. 2018-11-23 10:50:15 +01:00
badlogic
db7d6b2cc2 [ts][player] Per animation viewports. 2018-11-22 17:31:22 +01:00
badlogic
88aaa7e70c [ts][player] Handle fullscreen changes on mobile correctly. 2018-11-22 16:49:47 +01:00
badlogic
980ae773d3 [ts][player] Popup stays within bounds of player. 2018-11-22 15:53:44 +01:00
badlogic
8e84c34999 [ts][player] Fixed more issues. Scrollsbar and docs are the last two issues. 2018-11-21 16:58:02 +01:00
badlogic
369323b24a [ts][player] Style changes. 2018-11-19 17:26:31 +01:00
badlogic
30afc61b8f [ts][player] Fixed timeline slider and speed slider. 2018-11-19 16:03:39 +01:00
badlogic
30bd8ac751 [ts][player] Fixed canvas style to use display: block, because CSS was made by sadists. 2018-11-19 15:15:21 +01:00
badlogic
0053a14965 [ts][player] Better css, fixed showControls validation not working. 2018-11-19 15:12:31 +01:00
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
14a795e936 [ts][player] Made style sheet more robust against styles from embedding site. 2018-11-15 14:45:25 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
badlogic
3c61589312 [ts][player] more clean-up. 2018-11-08 17:44:12 +01:00
badlogic
7d039344fe [ts][player] Renamed spine-player.css to spine-widget.css 2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00
badlogic
d937d432d8 Style changes for new player. 2018-11-06 18:40:38 +01:00
badlogic
2597e11ee0 [ts][widget] Added fullscreen capabilities. 2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
11f00040f5 Slider, loading done. 2018-11-02 10:14:15 +01:00
badlogic
2dd812cb5f Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-01 15:52:11 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
d079555f84 [ts] Fix up for compression IK timeline keys. 2018-08-23 15:38:44 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00