NathanSweet
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1c74777487
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Include guards.
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2013-04-02 04:53:02 +02:00 |
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NathanSweet
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701f16dc71
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Removed unnecessary forward declaration.
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2013-04-02 04:37:10 +02:00 |
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NathanSweet
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1ab0a4e3e3
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Removed extra includes.
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2013-04-02 04:12:04 +02:00 |
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NathanSweet
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443bda13e9
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Removed stray include.
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2013-04-02 04:06:22 +02:00 |
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NathanSweet
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9e3c974882
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Fixed iOS example project with latest spine-c changes.
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2013-04-02 04:00:06 +02:00 |
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NathanSweet
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b795fd2d5d
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Action example.
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2013-04-02 03:05:16 +02:00 |
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NathanSweet
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e454021503
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Converted spine-cocos2dx from spine-cpp to spine-c.
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2013-04-02 02:47:36 +02:00 |
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Stefan Nguyen
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d8ac89b5df
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add example use CCAction classes with CCSkeleton
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2013-03-27 22:42:40 +07:00 |
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Stefan Nguyen
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fc7cc63413
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fix weird color blending on using CCFadeOut
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2013-03-27 22:29:32 +07:00 |
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NathanSweet
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f8dd23fc18
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Fixed for cocos2d-2.1rc0-x-2.1.2.
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2013-03-27 13:59:28 +01:00 |
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NathanSweet
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41b748ef4d
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Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20.
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2013-03-27 12:20:49 +01:00 |
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Stefan Nguyen
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9202308c71
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uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
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2013-03-26 18:02:07 +07:00 |
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Stefan Nguyen
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d20ada65fb
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ignore iOS xcuserdata
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2013-03-26 09:28:27 +07:00 |
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NathanSweet
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d67191d653
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Renamed ExampleScene to ExampleLayer.
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2013-03-26 00:15:12 +01:00 |
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NathanSweet
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6342ed949e
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Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
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2013-03-25 23:51:33 +01:00 |
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NathanSweet
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ec8509b511
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Source formatting, clean up.
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2013-03-25 22:27:00 +01:00 |
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NathanSweet
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1f991ac234
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Commit VS user file to for correct working dir.
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2013-03-25 20:56:56 +01:00 |
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NathanSweet
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f2b6e73df8
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Fixed up iOS project.
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2013-03-25 20:27:59 +01:00 |
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NathanSweet
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554b6592b6
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Fixed up Windows stuff.
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2013-03-25 19:46:46 +01:00 |
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NathanSweet
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ba0227364d
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Place cocos2dx here
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2013-03-25 19:33:10 +01:00 |
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NathanSweet
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91244a7b15
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Moved cocos2d location.
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2013-03-25 19:27:30 +01:00 |
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NathanSweet
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4cb9a8b088
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Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
spine-cocos2dx/example/Classes/ExampleScene.cpp
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2013-03-25 19:20:45 +01:00 |
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Stefan Nguyen
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ef6140e4c1
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scale SkeletonJson object to 0.5
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2013-03-25 22:03:49 +07:00 |
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Stefan Nguyen
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ff62c847f2
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fix proj.win32
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2013-03-25 21:58:37 +07:00 |
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NathanSweet
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81a9c60b20
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Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg
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2013-03-25 13:34:38 +01:00 |
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NathanSweet
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75fc36eab6
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Simplified all loading methods to take path, stream, or pointers.
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2013-03-25 12:33:21 +01:00 |
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Stefan Nguyen
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510849c609
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support multiple-resolutions
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2013-03-25 15:58:28 +07:00 |
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Stefan Nguyen
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ee25feffbe
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reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
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2013-03-25 14:36:39 +07:00 |
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NathanSweet
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6addb86a40
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Changed file loading to use cocos2d-x API.
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2013-03-24 22:39:29 +01:00 |
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NathanSweet
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17394e1851
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cocos2d-x runtime!
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2013-03-22 16:18:18 +01:00 |
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