30 Commits

Author SHA1 Message Date
NathanSweet
1c74777487 Include guards. 2013-04-02 04:53:02 +02:00
NathanSweet
701f16dc71 Removed unnecessary forward declaration. 2013-04-02 04:37:10 +02:00
NathanSweet
1ab0a4e3e3 Removed extra includes. 2013-04-02 04:12:04 +02:00
NathanSweet
443bda13e9 Removed stray include. 2013-04-02 04:06:22 +02:00
NathanSweet
9e3c974882 Fixed iOS example project with latest spine-c changes. 2013-04-02 04:00:06 +02:00
NathanSweet
b795fd2d5d Action example. 2013-04-02 03:05:16 +02:00
NathanSweet
e454021503 Converted spine-cocos2dx from spine-cpp to spine-c. 2013-04-02 02:47:36 +02:00
Stefan Nguyen
d8ac89b5df add example use CCAction classes with CCSkeleton 2013-03-27 22:42:40 +07:00
Stefan Nguyen
fc7cc63413 fix weird color blending on using CCFadeOut 2013-03-27 22:29:32 +07:00
NathanSweet
f8dd23fc18 Fixed for cocos2d-2.1rc0-x-2.1.2. 2013-03-27 13:59:28 +01:00
NathanSweet
41b748ef4d Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20. 2013-03-27 12:20:49 +01:00
Stefan Nguyen
9202308c71 uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
Stefan Nguyen
d20ada65fb ignore iOS xcuserdata 2013-03-26 09:28:27 +07:00
NathanSweet
d67191d653 Renamed ExampleScene to ExampleLayer. 2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511 Source formatting, clean up. 2013-03-25 22:27:00 +01:00
NathanSweet
1f991ac234 Commit VS user file to for correct working dir. 2013-03-25 20:56:56 +01:00
NathanSweet
f2b6e73df8 Fixed up iOS project. 2013-03-25 20:27:59 +01:00
NathanSweet
554b6592b6 Fixed up Windows stuff. 2013-03-25 19:46:46 +01:00
NathanSweet
ba0227364d Place cocos2dx here 2013-03-25 19:33:10 +01:00
NathanSweet
91244a7b15 Moved cocos2d location. 2013-03-25 19:27:30 +01:00
NathanSweet
4cb9a8b088 Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1 scale SkeletonJson object to 0.5 2013-03-25 22:03:49 +07:00
Stefan Nguyen
ff62c847f2 fix proj.win32 2013-03-25 21:58:37 +07:00
NathanSweet
81a9c60b20 Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg 2013-03-25 13:34:38 +01:00
NathanSweet
75fc36eab6 Simplified all loading methods to take path, stream, or pointers. 2013-03-25 12:33:21 +01:00
Stefan Nguyen
510849c609 support multiple-resolutions 2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40 Changed file loading to use cocos2d-x API. 2013-03-24 22:39:29 +01:00
NathanSweet
17394e1851 cocos2d-x runtime! 2013-03-22 16:18:18 +01:00