NathanSweet
59204db7f8
Flip timelines for spine-lua, spine-corona, spine-love.
2014-11-16 00:05:01 +01:00
NathanSweet
8e4f1e5f49
Removed non-uniform scale from dragon for Corona.
2013-09-29 17:01:06 +02:00
NathanSweet
19918edfe7
Better Corona examples.
2013-09-29 16:50:48 +02:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
...
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
0c2e2b1d3e
Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
2013-03-20 15:44:05 +01:00
NathanSweet
e2120ca07b
Initial Corona runtime.
2013-02-20 01:13:59 +01:00