17 Commits

Author SHA1 Message Date
Mario Zechner
3cc43389b9 Formatting 2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232 [godot] Fix preprocessor constructs 2025-04-10 12:03:27 +02:00
Mario Zechner
c5c71da28c [godot] Fix 3.5 build 2025-04-10 11:31:32 +02:00
Mario Zechner
a0d28956d2 [godot] Fixes for 4.4, see #2801 2025-04-08 13:51:16 +02:00
Mario Zechner
09542677f4 Fix Godot GH actions 2024-10-17 08:37:22 +02:00
Mario Zechner
6dbed6044f [godot] Fix importers for extension settings 2024-10-08 15:49:23 +02:00
Mario Zechner
887f20435f [godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins 2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
Mario Zechner
a18fc31041 [godot] Use .spine-json extension instead of .json, see #2134 2022-09-26 10:41:26 +02:00
Mario Zechner
0bfeff771e Formatting. 2022-09-03 12:29:40 +02:00
Mario Zechner
db03f8612d [godot] Related to #2134, validate .json and .skel files before import. 2022-08-17 20:39:35 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00