badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
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bcea86ab95
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Added die button.
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2017-09-13 13:19:31 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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NathanSweet
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d12251ae19
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Fixed raptor demo dust.
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2017-09-13 00:33:41 +02:00 |
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NathanSweet
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5bccbce94b
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[spine-ts] Clean up alien demo.
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2017-09-12 22:53:48 +02:00 |
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badlogic
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27096d64cf
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[ts] updated viewport check in utils.js
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2017-09-12 11:32:38 +02:00 |
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Nathan Sweet
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0033209e87
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Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
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Nathan Sweet
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eb5fa18be7
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Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
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Nathan Sweet
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b493b0ad67
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Added clipping demo.
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2017-09-11 21:53:45 +02:00 |
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Nathan Sweet
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e00803b2c7
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-11 21:35:46 +02:00 |
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Nathan Sweet
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b14fb26ad8
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Updated spineboy and alien demos.
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2017-09-11 21:35:35 +02:00 |
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Nathan Sweet
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e296d4c127
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Changed links from master to 3.6.
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2017-09-10 20:57:31 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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Ivan Popelyshev
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720b9c316b
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Single precision: Backport from pixi-spine (#964)
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2017-08-04 17:14:55 +02:00 |
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badlogic
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1b71da6e77
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[ts][canvas] Fixed scaled atlases in Canvas renderer. Closes #956
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2017-08-02 12:47:50 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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d8874cbad6
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[ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 13:59:32 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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59dc784cb2
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[ts] Ported fix for DeformTimeline, see #932
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2017-06-27 16:25:30 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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fc06686080
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Merged origin 3.6 with local 3.6 manually.
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2017-06-26 09:08:53 +02:00 |
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badlogic
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114447bdeb
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Merged TS SkeletonClipping fix in the wrong direction...
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2017-06-22 20:47:09 +02:00 |
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badlogic
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8d4a14b200
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[ts][threejs] Added VertexEffect to SkeletonMesh
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2017-06-21 16:32:12 +02:00 |
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badlogic
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b685e490c1
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[ts][webgl] Fixed vertex effects for clipped attachments
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2017-06-21 16:19:49 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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ddf38c0ce1
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[libGDX] VertexEffect now also lets you modify UVs and light/dark color.
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2017-06-21 14:35:55 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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f158e9e996
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[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
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badlogic
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54cb4dfa02
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[ts] Closes #914, loading of PathAttachment lengths in SkeletonJson was incorrect
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2017-06-04 11:47:15 +02:00 |
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badlogic
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63459d8531
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[c] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:05:07 +02:00 |
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badlogic
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2b5058f020
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[ts] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:03:13 +02:00 |
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badlogic
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b5e08f59e1
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[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:53:09 +02:00 |
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badlogic
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087bcfc43b
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[ts] Ported IKConstraint fix.
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2017-05-24 17:31:33 +02:00 |
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badlogic
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ea3cfdc643
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[ts] Ported Animation State changes, see #908
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2017-05-24 13:14:06 +02:00 |
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badlogic
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3f478fd831
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[ts] Ported IKConstraint simplification, see #907
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2017-05-24 11:39:13 +02:00 |
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badlogic
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e4ff874172
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[ts] Ported latest anim state change
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2017-05-18 10:28:19 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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21e05ea1b0
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[ts] Updated artifacts
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2017-05-17 13:56:20 +02:00 |
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badlogic
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5b262648ca
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[ts] Fixed issue with mixDuration on dip mix entry being 0. Caused NaNs when applying mixing from
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2017-05-17 13:54:43 +02:00 |
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badlogic
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b9b2d81c65
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[ts] Ported animation state changes, see #904
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2017-05-17 11:54:56 +02:00 |
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badlogic
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66c6d5cd89
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[ts][widget] Added test for WebGLRenderingContext issues, see #675
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2017-05-10 13:51:50 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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Nathan Sweet
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449544978f
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Update README.md
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2017-05-08 19:44:53 +02:00 |
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