316 Commits

Author SHA1 Message Date
badlogic
8dbc7c6c1d [c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones... 2016-11-04 15:54:32 +01:00
badlogic
e8f604f7b2 [cocos2dx] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:28:56 +01:00
badlogic
ec7754ec7f [c] Fixed all warnings and compilation errors 2016-11-04 12:56:54 +01:00
badlogic
14ffdec885 [c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing 2016-11-04 12:34:19 +01:00
badlogic
aa3a5080b6 [c] More AnimationState porting. Close, but no cookie yet... 2016-11-03 16:55:04 +01:00
badlogic
7c8f38a821 [lua] Tiny fix in Animation 2016-11-03 14:26:03 +01:00
badlogic
673cb9f67b [c] Fixed first frame setup pose in all timelines 2016-11-03 12:06:58 +01:00
badlogic
ca074364c5 [ts] Fixed first frame setup pose reset in all timeline implementations 2016-11-03 11:07:42 +01:00
badlogic
3212e44aa9 [c] Ported DeformTimeline changes 2016-11-02 14:14:57 +01:00
badlogic
08b4c1bdfb [c] Ported changes to animation and timelines in preparation for the great AnimationState exodus 2016-11-02 12:43:57 +01:00
badlogic
f5b2c87cbc Merge branch 'dev' into spine-c-3.5 2016-10-19 14:36:26 +02:00
badlogic
ee9d202538 [c] Updated noRotationOrReflection math 2016-10-19 14:35:23 +02:00
badlogic
2e04c98b9e [c] Fixed binary loader 2016-10-19 12:54:47 +02:00
badlogic
fc373f9791 [c] Fixed yDown behaviour in Bone, fixed spSkeleton_updateCache. 2016-10-19 12:46:58 +02:00
badlogic
69889d8a07 [c] Fixes compilation in VS201x 2016-10-19 12:00:59 +02:00
badlogic
5a6aa972ec [c] Ported 3.5 changes, bit broken in Skeleton#updateCache 2016-10-18 16:35:26 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
badlogic
721de143d2 [c] Closes #695, count parameter to indexOf when matching texture filters was off by one 2016-09-26 12:16:18 +02:00
badlogic
5d3d681d6f [c] Closes #698, closes #704. Don't set locale on Android, use _strdup instead of strdup on WIN32 2016-09-26 11:55:14 +02:00
Pavel Platto
90c2088497 [c] binary skeleton leaks (#701)
* [c] Fix internal linked meshes leakage.

* [c] Fix leak of attachmentName in spSkeletonBinary_readAttachment.

* [c] Fix the leak of animation names.
2016-09-23 12:55:56 +02:00
badlogic
3ada70e2aa Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-13 11:26:31 +02:00
badlogic
3456073765 [c] Closes #698, locale reset was still wrong. Thanks @FrankStain. 2016-09-13 11:26:24 +02:00
badlogic
e3cdea94a0 [c] Closes #696, leak in spine-c binary loader 2016-09-11 13:12:26 +02:00
badlogic
763cc18816 [c] Call configure attachment on mesh attachments in binary loader. Thanks @boruis 2016-09-05 15:17:45 +02:00
badlogic
684f6dcf3e [c] Closes #690, resetting old locale should work now 2016-09-05 14:49:10 +02:00
badlogic
65a6d37f5a [c] Closes #686, reading weighted path vertices set the wrong vertexCount on the path attachment 2016-09-05 14:43:17 +02:00
mogemimi
84ab430dee [c] Fix variable shadowing warning (#684) 2016-08-25 10:14:20 +02:00
badlogic
fe97a774ea [c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu 2016-08-24 10:43:21 +02:00
Pavel Platto
278dfba922 [c] Implement binary skeleton loader. (#680)
* [c] Implement binary skeleton loader.

* [sfml] Use skeleton binary loader in example.

* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
NathanSweet
94dcbf4125 [c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669 2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa [c] Sanity for vertexCount. 2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b [c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments. 2016-08-10 11:15:48 +02:00
badlogic
5784a46512 [c] Vertex count is more complicated than thought, reverted last commit 2016-08-10 11:09:29 +02:00
badlogic
8fbe0ccd07 [c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect 2016-08-10 11:07:47 +02:00
mogemimi
281576a84b [spine-c] Prevent variable shadowing warnings 2016-08-01 01:30:27 +09:00
mogemimi
e76b7e4684 [spine-c] Fix redefinition of macro MIN and MAX 2016-07-29 07:05:14 +09:00
Borislav Stanimirov
a1c6e8f476 [spine-c] Fixed uninitialized value
* First space of path constraint spaces remained uninitialized
* This led to various visual bugs with path constraints
2016-07-19 19:56:16 +03:00
Borislav Stanimirov
0bb60cfb52 [spine-c] Fixed calculation of number of path constraint timelines.
* The json structure is that the path constraint timelines are added per path constraint
* Instead of the number of timelines what was calculated was the number of path constraints for which we have timelines
* If there were more timelines than path constraints, this led to memory corruption (writing past the buffer)
2016-07-19 12:49:16 +03:00
Mario Zechner
839c9e832b Merge pull request #454 from Kabuto85/master
Fixed error reported by address sanitizer
2016-07-18 16:17:57 +02:00
badlogic
f4f4c3ee91 [c] Fixed resizing of world vertices array for open paths in PathConstraint.c 2016-07-18 14:31:44 +02:00
badlogic
e4d7af39b1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-07-18 14:09:10 +02:00
badlogic
f81d0aa1b3 [c] Closes 631, atlas page repeat modes weren't parsed properly 2016-07-18 14:08:41 +02:00
Borislav Stanimirov
b795ba2f4e Fixed spBone_worldToLocalRotationY
* crashes when bone has no parent
* doesn't calculate local rotation when bone has parent
2016-07-14 20:08:52 +03:00
badlogic
17a08e674c [c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility 2016-07-12 17:07:30 +02:00