465 Commits

Author SHA1 Message Date
Harald Csaszar
5bd3f3aeb9 [unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676. 2024-11-11 18:46:28 +01:00
Mario Zechner
7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 2024-10-01 14:09:16 +02:00
Harald Csaszar
bf8f1f69bf [unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights. 2024-09-23 20:17:21 +02:00
Mario Zechner
c85000b5f8 [ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615 2024-08-31 09:19:27 +02:00
Harald Csaszar
43e1d624dd [unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582. 2024-07-19 12:37:44 +02:00
Harald Csaszar
3e8c9dfa66 [unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580. 2024-07-16 18:14:17 +02:00
Harald Csaszar
d2953d6053 [unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575. 2024-07-10 17:36:04 +02:00
Harald Csaszar
80a0bbed5d [unity] URP/Spine/Skeleton shader now performs proper alpha-testing when Depth Write is enabled. 2024-07-09 17:20:55 +02:00
Harald Csaszar
cdc1a3a539 [unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572. 2024-07-08 18:23:55 +02:00
Mario Zechner
4f1cdb3c88 [ts] Release 4.2.50 2024-07-05 17:24:40 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Harald Csaszar
1237174712 [unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542. 2024-06-05 21:41:57 +02:00
Mario Zechner
a74a5754b4 [ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields. 2024-06-04 10:57:33 +02:00
Harald Csaszar
68688a7c94 [unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615. 2024-05-23 15:36:53 +02:00
Harald Csaszar
773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 2024-05-07 16:28:15 +02:00
Harald Csaszar
bab69e243a [unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic. 2024-04-30 18:12:22 +02:00
Harald Csaszar
98706929d0 [unity] SkeletonRenderTexture example components now provide a shaderPasses parameter. 2024-04-29 16:48:33 +02:00
Harald Csaszar
fb4f5b070d [monogame] Added Changelog entry for external physics movement and skeleton.PhysicsTranslate(). 2024-04-16 17:29:06 +02:00
Mario Zechner
0211519a66 Updated CHANGELOG.md for 4.2 2024-04-16 17:20:50 +02:00
Harald Csaszar
8630ccfe42 [csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform. 2024-04-16 16:08:21 +02:00
Harald Csaszar
a62ce5dc0e [unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494. 2024-04-02 19:00:04 +02:00
Harald Csaszar
6376daf61d [unity] SkeletonGraphic: Added auto-detect functionality for settings and materials. Renamed CanvasGroupTintBlack param to CanvasGroup Compatible (breaking change). 2024-03-15 11:02:06 +01:00
Harald Csaszar
f4c0f64f0d [unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets. 2024-03-05 18:31:20 +01:00
Harald Csaszar
54735c789b [unity] PhysicsConstraints: Added Spine Preferences settings Physics Inheritance - Default Position and Default Rotation. See related commit 506c2dd. 2024-02-15 13:49:01 +01:00
Harald Csaszar
506c2dd33a [unity] PhysicsConstraints: Changed boolean ApplyTranslation/RotationToPhysics properties to float and Vector2 scale properties for more flexibility. See commit 9602a71. 2024-02-14 17:27:35 +01:00
Harald Csaszar
4266c727cb [unity] PhysicsConstraints: Added Movement relative to Transform property for relative instead of world-space movement. 2024-02-05 17:00:07 +01:00
Harald Csaszar
06a15e865a [unity] Added Physics Constraints example scene. 2024-01-26 19:40:57 +01:00
Harald Csaszar
e65f3f61a5 [unity] PhysicsConstraints: Added Inspector properties to enable or disable applying Transform translation or rotation. 2024-01-24 17:52:16 +01:00
Harald Csaszar
ae67ba9b8d [unity] Simplified UpdateWorldTransform at all ISkeletonAnimation components, removed options added in commit 2a31b4d. Added missing old changelog entry. 2023-12-01 19:44:06 +01:00
Harald Csaszar
83796890a2 [csharp] Added changelog entry for breaking changes related to MixAttachmentThreshold. See commit 5d9b361. 2023-11-22 17:40:45 +01:00
Harald Csaszar
fe53638f69 [csharp] Ported 4.2-beta physics. 2023-11-17 17:18:18 +01:00
Harald Csaszar
8dcdb4af45 Merge branch '4.1' into 4.2-beta 2023-10-18 18:22:09 +02:00
Harald Csaszar
3c1492ac32 [unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders. 2023-10-18 18:20:54 +02:00
Harald Csaszar
6a6ac5bda9 Merge branch '4.1' into 4.2-beta 2023-10-16 22:12:16 +02:00
Harald Csaszar
408c0bcc3d [unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers. 2023-10-16 22:10:51 +02:00
Harald Csaszar
f56086826b Merge branch '4.1' into 4.2-beta 2023-10-03 17:20:19 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Mario Zechner
1e657e8cac Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-09-22 16:06:38 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Harald Csaszar
4749175aeb Merge branch '4.1' into 4.2-beta 2023-09-21 21:37:11 +02:00
Harald Csaszar
432cb9d8e7 [unity] Minor, added changelog entry for commit e384bb3. See #2366. 2023-09-21 21:35:27 +02:00
Harald Csaszar
f221cf2085 Merge branch '4.1' into 4.2-beta 2023-09-14 18:13:13 +02:00
Harald Csaszar
b83ee23be8 [unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit. 2023-09-14 18:10:16 +02:00
Harald Csaszar
0d1948a821 Merge branch '4.1' into 4.2-beta 2023-09-13 17:47:06 +02:00
Harald Csaszar
74615a5177 [unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode. 2023-09-13 16:25:42 +02:00
Harald Csaszar
1dad0098d5 Merge branch '4.1' into 4.2-beta 2023-09-11 21:52:34 +02:00
Harald Csaszar
ed75bffc6f [unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages. 2023-09-11 20:31:21 +02:00
Harald Csaszar
2914b106e9 Merge branch '4.1' into 4.2-beta 2023-08-28 21:16:29 +02:00
Harald Csaszar
0515b398f4 [unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304. 2023-08-28 19:53:45 +02:00