badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
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- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Mario Zechner
90c2a19364
[cocos2dx] Updated windows build for cocos2d-x v4.
2020-02-03 15:52:50 +01:00
badlogic
0dd2db2627
[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572 .
2020-02-03 14:57:29 +01:00
badlogic
acee8d0bd4
[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
2020-02-03 14:43:19 +01:00
badlogic
1daedd3f1c
[cocos2dx] Disable cocos2d spine editor support for our example project.
2019-12-12 16:27:20 +01:00
badlogic
9974fec421
[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
2019-12-12 14:35:55 +01:00
badlogic
cd77aa908a
[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
2019-12-10 15:16:27 +01:00
badlogic
bf14723dcc
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
2019-12-10 13:30:06 +01:00