27 Commits

Author SHA1 Message Date
NathanSweet
a040063eb7 Fixed memory leaks. 2013-12-05 15:14:28 +01:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
782bde21a0 Event timeline for spine-c, AnimationState refactoring.
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
72339ba824 Bounding boxes for spine-c and spine-sfml. 2013-09-24 15:36:10 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
99ec8957f8 Fixed up conversion warnings in VS2010. 2013-04-25 23:39:46 +02:00
NathanSweet
e64b3c201a Fixed up remaining issues to make spine-c C89. 2013-04-25 23:19:02 +02:00
dazza
64190874d2 Fix for negtive scale in the X for an attachment working. 2013-04-25 10:43:48 +01:00
djr
f87b8c80b9 Merge remote-tracking branch 'upstream/master' 2013-04-24 21:18:17 +01:00
djr
1db2715b25 Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
10f3142720 Fixed whitespace stripped atlases. 2013-04-18 14:32:53 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
dfd090d220 Allow spine-c to be compiled as C++. 2013-04-01 20:21:07 +02:00
NathanSweet
a3f23dd4bf Refactoring for cleaner OOP. 2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f License headers. 2013-03-30 19:12:33 +01:00
NathanSweet
596b515e66 Refactoring. 2013-03-30 04:14:51 +01:00
NathanSweet
103cd30758 Extension stuff seems to be shaping up nicely! 2013-03-29 22:12:57 +01:00
NathanSweet
40835845be Added Animation.
OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00
NathanSweet
32a9a09831 WIP C runtime. 2013-03-28 04:22:39 +01:00