Harald Csaszar
|
bb228f9b64
|
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994.
|
2025-12-10 16:43:59 +01:00 |
|
Harald Csaszar
|
51a9e34f23
|
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
|
2025-12-04 22:05:22 +01:00 |
|
Harald Csaszar
|
bf26fb9683
|
[unity] Minor: Fixed incorrect param documentation. Closes #2937.
|
2025-09-26 10:19:39 +02:00 |
|
Harald Csaszar
|
6e281d6de7
|
[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920.
|
2025-09-02 13:18:56 +02:00 |
|
Harald Csaszar
|
57844ebe15
|
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
|
2025-08-13 21:57:35 +02:00 |
|
Harald Csaszar
|
659e043f1b
|
[unity] Fixed BoneFollower MissingReferenceException when skeleton is destroyed. Closes #2903.
|
2025-08-07 15:03:32 +02:00 |
|
Harald Csaszar
|
a0c9d6a6aa
|
[unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892.
|
2025-07-18 19:14:00 +02:00 |
|
Harald Csaszar
|
636d65d72a
|
[unity] Fixed animations not mixing out on some Update When Invisible modes, leaving e.g. leftover slots. Closes #2873.
|
2025-06-27 15:56:43 +02:00 |
|
Mario Zechner
|
97d49b37b7
|
License header update
|
2025-05-26 13:24:06 +02:00 |
|
Harald Csaszar
|
e4f791bd29
|
[unity] minor: fixed whitespace formatting.
|
2025-05-19 18:46:27 +02:00 |
|
Harald Csaszar
|
c429bfd6b0
|
[unity] Using allocation-avoiding TextAsset.GetData call in editor-only GetVersionInfo and IsJsonFile checks as well. See #2851.
|
2025-05-16 20:46:22 +02:00 |
|
Harald Csaszar
|
5a0d0ed696
|
[unity] Fixed missing using statement around stream of commit fb8bc40. See #2851.
|
2025-05-16 20:34:08 +02:00 |
|
Harald Csaszar
|
80479320f7
|
[unity] Minor: fixed formatting to please format checks.
|
2025-05-16 19:10:23 +02:00 |
|
Harald Csaszar
|
845773671e
|
[unity] Fixed compile error of last commit fb8bc40 on Unity 2017. See #2851.
|
2025-05-16 16:03:38 +02:00 |
|
Harald Csaszar
|
fb8bc402e7
|
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851.
|
2025-05-16 15:29:29 +02:00 |
|
Harald Csaszar
|
0865206b15
|
[unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848.
|
2025-05-15 20:57:25 +02:00 |
|
Harald Csaszar
|
23adb6b9b8
|
[unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848.
|
2025-05-14 21:46:16 +02:00 |
|
Harald Csaszar
|
480a4b18b7
|
[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836.
|
2025-05-05 21:30:28 +02:00 |
|
Harald Csaszar
|
ff572ec8a4
|
[unity] Added null check at SkeletonRenderSeparator, closes #2823.
|
2025-05-05 16:37:25 +02:00 |
|
Harald Csaszar
|
01a847b7f7
|
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
|
2025-02-20 19:37:20 +01:00 |
|
Harald Csaszar
|
c5cbadc4fd
|
[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738.
|
2025-02-05 10:56:33 +01:00 |
|
Harald Csaszar
|
906793db81
|
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
|
2024-12-02 19:44:31 +01:00 |
|
Harald Csaszar
|
a6bf66ba32
|
[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700.
|
2024-11-28 18:56:29 +01:00 |
|
Harald Csaszar
|
fcce08a14a
|
[unity] Fixed Mesh bounds computation always including origin. Closes #2701.
|
2024-11-28 18:17:12 +01:00 |
|
Harald Csaszar
|
12bc8ae24d
|
[unity] Fixed on-demand loading of blend mode materials. See #1890.
|
2024-11-14 14:59:47 +01:00 |
|
Harald Csaszar
|
6ac6a1d8ac
|
[unity] Fixed compile error on Unity 2017 of last commit bf8f1f6.
|
2024-09-23 20:50:28 +02:00 |
|
Harald Csaszar
|
bf8f1f69bf
|
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
|
2024-09-23 20:17:21 +02:00 |
|
Harald Csaszar
|
c3feed0535
|
[unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632.
|
2024-09-12 16:28:04 +02:00 |
|
Harald Csaszar
|
7a999ea934
|
[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632.
|
2024-09-12 14:12:03 +02:00 |
|
Harald Csaszar
|
fbcc080e7e
|
[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623.
|
2024-09-05 18:04:39 +02:00 |
|
Harald Csaszar
|
4fe9e4582d
|
[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614.
|
2024-08-28 15:22:10 +02:00 |
|
Harald Csaszar
|
195c65ffd9
|
[unity] Fixed SkeletonUtilityConstraint subclasses not updating. Closes #2587.
|
2024-07-30 17:14:47 +02:00 |
|
Harald Csaszar
|
43e1d624dd
|
[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582.
|
2024-07-19 12:37:44 +02:00 |
|
Harald Csaszar
|
b1fe837e8a
|
[unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577.
|
2024-07-17 18:24:59 +02:00 |
|
Harald Csaszar
|
3e8c9dfa66
|
[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580.
|
2024-07-16 18:14:17 +02:00 |
|
Harald Csaszar
|
cc55a2eeba
|
[unity] Minor: RootMotion: commented failed experiments with setting velocity instead of MovePosition.
|
2024-07-12 17:54:12 +02:00 |
|
Harald Csaszar
|
d2953d6053
|
[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575.
|
2024-07-10 17:36:04 +02:00 |
|
Harald Csaszar
|
2f44b90878
|
[unity] OnDemandTextureLoader: Added TextureLoadFailed callback, used by Addressables extension package.
|
2024-07-05 12:58:37 +02:00 |
|
Harald Csaszar
|
e076a1c7d9
|
[unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side).
|
2024-07-05 12:56:17 +02:00 |
|
Harald Csaszar
|
24070b4768
|
[unity] Minor whitespace formatting fixes.
|
2024-06-24 17:54:02 +02:00 |
|
Harald Csaszar
|
469735e96a
|
[unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558.
|
2024-06-20 18:48:34 +02:00 |
|
Harald Csaszar
|
962cdf844e
|
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
|
2024-06-17 20:50:24 +02:00 |
|
Harald Csaszar
|
ff07a01aef
|
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
|
2024-06-12 17:53:05 +02:00 |
|
Harald Csaszar
|
7d57e7d343
|
[csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
|
2024-06-10 18:44:59 +02:00 |
|
Harald Csaszar
|
e622c6b5dd
|
[unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call.
|
2024-06-06 18:12:19 +02:00 |
|
Harald Csaszar
|
1237174712
|
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
|
2024-06-05 21:41:57 +02:00 |
|
Harald Csaszar
|
96797adeb5
|
[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538.
|
2024-05-31 18:09:59 +02:00 |
|
Harald Csaszar
|
68688a7c94
|
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
|
2024-05-23 15:36:53 +02:00 |
|
Harald Csaszar
|
330e646c08
|
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532.
|
2024-05-21 21:38:29 +02:00 |
|
Harald Csaszar
|
77e859cb31
|
[unity] Improved UpdateWhenInvisible logic for SkeletonRenderSeparator. Closes #2519.
|
2024-05-06 20:46:14 +02:00 |
|