Nathan Sweet
7df74c2fa4
Various fixes, clean up.
...
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
Nathan Sweet
11ea258d8e
[ts] Example loads both JSON and binary.
2021-06-03 18:03:32 -04:00
Nathan Sweet
551f33b2d1
[ts] Clean up, build fixes.
2021-05-30 20:17:54 -04:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
badlogic
9087ed61ae
[ts] Updated parser to new atlas format
...
Not quite working yet.
2020-12-28 12:11:25 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
Nathan Sweet
acc9e127d4
Readme update, added barebones.html.
2020-07-17 19:50:50 +02:00
badlogic
2d0fd7f7b3
[ts] Added simple WebGL example.
2020-04-10 10:17:29 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
4e96ebcda2
[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
2019-10-31 17:10:22 +01:00
badlogic
f68ac18a82
[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508 .
2019-10-09 14:17:52 +02:00
badlogic
26e93f9f3f
[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502 .
2019-09-23 14:49:02 +02:00
badlogic
4913926e3b
[ts][webgl] Added support for WebGL2. Closes #1500 .
2019-09-23 14:38:26 +02:00
NathanSweet
28d85e12b8
[ts] Owl demo updated: use window rather than canvas size, wait for first mouse move.
2019-08-30 16:49:06 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
e039625430
Removed stretchyman-stretchy-ik from all examples.
2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
2946cec9d1
[ts][as3] Added mix-and-match example. See #1375 .
2019-06-13 16:39:50 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
8ec6a9ef3b
[ts] Updated demo assets to latest format.
2019-06-05 11:59:31 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d
[ts] Ported all skin API changes, see #841 .
2019-06-03 16:20:19 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
5ebb3db8b6
[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
2019-04-29 15:41:43 +02:00
badlogic
5994c347ea
Fixed additive blending demo, calculations take scrolling into account.
2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2
Added additive blending demo.
2019-04-29 14:28:46 +02:00
badlogic
03057c6073
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4
[ts][webgl] Fixed spritesheet demo, was using old animation API.
2019-04-23 16:13:49 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
eecc0467b6
[ts] Ported latest AnimationState and Animation changes. See #1303 .
2019-03-19 16:17:52 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
8ea29944d3
[ts][webgl] Closes #1271 , clipping wasn't terminated properly when a slot did not house an attachment.
2019-02-06 16:02:42 +01:00
badlogic
c774c45cb7
[ts][player] Slower loading screen spinner.
2018-12-21 11:32:00 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
896bdf913c
[ts][player] Integrated new spinner.
2018-11-19 14:44:21 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00