6393 Commits

Author SHA1 Message Date
Harald Csaszar
646b2934bc Merge branch '3.8' into 4.0-beta
Note: the following files were resoluved using ours (4.0-beta state):
- spine-ts/build/spine-all.js.map
- spine-ts/build/spine-player.js.map
2021-05-18 11:37:44 +02:00
Harald Csaszar
68b862c4d8 [unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup. 2021-05-17 20:52:19 +02:00
Harald Csaszar
01b436b4f9 [unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup. 2021-05-17 19:59:51 +02:00
badlogic
20b39fd201 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2021-05-17 13:33:34 +02:00
badlogic
69647313ef [ts][player] Better error message serialization. 2021-05-17 13:33:25 +02:00
Harald Csaszar
af159db63a Merge branch '3.8' into 4.0-beta 2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa [unity] Fixed blend mode materials not being generated upon first import. Closes #1891. 2021-05-14 18:04:01 +02:00
badlogic
5411717c1a [c] 4.0 porting, texture atlas parsing and key value storage in regions. 2021-05-12 15:18:39 +02:00
Harald Csaszar
7ee6b78da6 Merge branch '3.8' into 4.0-beta 2021-05-07 20:51:16 +02:00
Harald Csaszar
938a8c8369 [unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887. 2021-05-07 20:50:01 +02:00
badlogic
f94113e4db Merge branch '3.8' into 4.0-beta 2021-05-07 12:02:36 +02:00
badlogic
b17700f1a0 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2021-05-07 12:01:22 +02:00
badlogic
e59d6be170 [libgdx] Closes #1886, use PolygonSpriteBatch in simple tests. 2021-05-07 12:01:15 +02:00
Nathan Sweet
be5efc5fa7 [libgdx] Update version for JsonRollback. 2021-05-06 15:31:59 -07:00
badlogic
33780f6445 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2021-05-06 15:43:11 +02:00
badlogic
bef00617d7 [ts] Fix applying attachment timeline in AnimationState
AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
Harald Csaszar
c2c975921e [unity] Minor: Addition of 3.8 changelog entry to 4.0 section. 2021-04-30 18:06:14 +02:00
Harald Csaszar
40836e1917 [unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale. 2021-04-30 18:06:14 +02:00
RH
fb3ca1702e Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader (#1846) 2021-04-30 18:06:14 +02:00
Harald Csaszar
5cb54bdf9c [unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883. 2021-04-30 18:06:14 +02:00
Harald Csaszar
5231b4f713 [unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject. 2021-04-30 18:06:14 +02:00
Harald Csaszar
700e316e57 [unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale. 2021-04-30 18:02:37 +02:00
RH
63ef1938b9
Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader (#1846) 2021-04-29 14:07:16 +02:00
Ivan Popelyshev
a28296f1dc
fix link (#1882) 2021-04-29 13:50:08 +02:00
Harald Csaszar
25d7f8266f [unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883. 2021-04-28 19:54:48 +02:00
badlogic
dd47866f35 [ts] New articacts including the mesh attachment fix. 2021-04-27 13:34:26 +02:00
Anton
a0ab3fe80c
BUGFIX: mesh attachment squashing (#1881) 2021-04-27 13:32:20 +02:00
Harald Csaszar
1e888db53a [unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject. 2021-04-22 11:45:58 +02:00
Harald Csaszar
204f8672ed Merge branch '3.8' into 4.0-beta 2021-04-21 20:33:49 +02:00
Harald Csaszar
e425d64d2c [unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880. 2021-04-21 20:27:52 +02:00
Harald Csaszar
d146a81d21 [unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879. 2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75 [unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876. 2021-04-14 17:56:59 +02:00
badlogic
6d7f29718b [ts] Fix parsing of spacing mode proportional for JSON files. 2021-04-14 17:45:39 +02:00
Harald Csaszar
dd7c3b1bcc [unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876. 2021-04-12 17:31:00 +02:00
Harald Csaszar
1211c2a345 Merge branch '3.8' into 4.0-beta 2021-04-09 17:32:26 +02:00
Harald Csaszar
7782b01cdf [unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876. 2021-04-09 17:30:55 +02:00
Harald Csaszar
c165cd622a [unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support). 2021-04-09 17:21:40 +02:00
Harald Csaszar
30d1e856a9 Merge branch '3.8' into 4.0-beta 2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96 [unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876. 2021-04-09 17:15:45 +02:00
badlogic
5ab00ab901 [ue4] Update assets to 4.0, fix version check. 2021-04-09 15:17:32 +02:00
badlogic
5d50d8f28e [c] 4.0 porting, atlas parsing. 2021-04-08 20:56:58 +02:00
Harald Csaszar
6c40624d5e [unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877. 2021-04-08 19:17:46 +02:00
Nathan Sweet
9795ef1a1d [libgdx] Minor clipping improvements.
* Don't return clipping polygon count (editor no longer needs it).
* Avoid returning to the pool, then immediately getting it out again.
2021-04-08 15:40:28 +02:00
Harald Csaszar
02f87a0f9f [unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301. 2021-04-07 19:54:08 +02:00
badlogic
fd06ab2bae [c] 4.0 porting, remove unused vars. 2021-04-07 14:37:40 +02:00
badlogic
f74e80ae89 [c] 4.0 porting, AnimationState 2021-04-07 14:36:36 +02:00
Harald Csaszar
3f9577b5ac [unity] Applied similar optimizing changes to 3.8 commit 3fdbf9a0 (changing new List<> allocation to shared static instance). 2021-04-06 21:40:22 +02:00
Harald Csaszar
bcca63f8f8 [unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes). 2021-04-06 21:36:10 +02:00
Harald Csaszar
598d257b2d [unity] Fixed committed conflict markers (reverted to state beforehand). 2021-04-06 21:18:57 +02:00
badlogic
01902e2393 Merge branch '3.8' into 4.0-beta 2021-04-06 19:05:52 +02:00