Harald Csaszar
6799d6f06d
[unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout.
2019-07-09 17:28:33 +02:00
badlogic
ae6892cdfd
[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
2019-07-09 16:58:24 +02:00
badlogic
7f9617a50b
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-07-09 13:47:12 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
Harald Csaszar
2d5cc4a460
[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
2019-07-08 16:30:33 +02:00
badlogic
abc33713d8
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-07-08 14:15:11 +02:00
badlogic
416710db45
Updated mix-and-match example project file.
2019-07-08 14:15:05 +02:00
NathanSweet
12fc3d2823
[libgdx] Fixed Skeleton Viewer not allow deselection of animations or skins.
2019-07-07 00:16:06 +02:00
NathanSweet
e915776665
[libgdx] Javadoc.
2019-07-05 19:21:46 +02:00
badlogic
ec903efb2e
[ts] Closes #1401 , JIT bug in Safari on iOS 9.
2019-07-05 15:41:42 +02:00
badlogic
f6f3ed9542
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
badlogic
a28eafaac1
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-06-26 13:53:18 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
Harald Csaszar
c3d7335ed0
[unity] updated CHANGELOG after changes by commit d1cc499e.
2019-06-25 16:37:58 +02:00
badlogic
d1cc499e2b
Updated CHANGELOG.
2019-06-25 15:02:17 +02:00
badlogic
942e1c722a
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-06-24 16:18:32 +02:00
badlogic
f5632c4ef1
[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391 .
2019-06-24 16:18:24 +02:00
Harald Csaszar
bad82f81be
[unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private".
2019-06-24 15:21:28 +02:00
badlogic
73fc7867d8
[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386 .
2019-06-24 14:12:18 +02:00
badlogic
80971172ef
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-06-24 13:46:20 +02:00
badlogic
2fee7b4bdf
[love2d] Fixed vertex color multiplier. We support both the old 0-255 and the new 0-1 RGBA range. Closes #1392 .
2019-06-24 13:46:12 +02:00
badlogic
585b0f0093
[xna][monogame] Rewrote example project, added mix-and-match example, see #1375 .
2019-06-21 18:01:57 +02:00
badlogic
a1c3cf269d
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-06-21 17:50:24 +02:00
badlogic
04644caf70
[xna][monogame] Updated examples used in XNA/Monogame example project.
2019-06-21 17:50:16 +02:00
badlogic
ae1ba0d9c4
[ue4] Updated assets to use latest format.
2019-06-21 16:55:56 +02:00
badlogic
49dd7c97d0
[c][cpp] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:39:29 +02:00
badlogic
ea60082019
[lua] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:37:24 +02:00
badlogic
355097821a
[as3] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:35:39 +02:00
badlogic
9643a27dce
[ts] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:33:28 +02:00
Harald Csaszar
505719c1f1
[unity] Added soft IK support. See #1383 .
2019-06-20 10:19:17 +02:00
NathanSweet
64695a2c80
[libgdx] Apply loader scale to IK constraint softness.
2019-06-19 23:07:15 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
58e2971d81
[cpp] Added soft IK support. See #1383 .
2019-06-19 16:42:58 +02:00
badlogic
7a19650b5b
[c] Added soft IK support. See #1383 .
2019-06-19 16:13:09 +02:00
badlogic
fbee0faf82
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-06-19 15:43:53 +02:00
badlogic
3411cfaf35
[lua] Fix IkConstraintTimeline.ENTRIES. See #1383 .
2019-06-19 15:43:47 +02:00
Harald Csaszar
0df273d327
[unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385 .
2019-06-19 15:03:05 +02:00
badlogic
ffd40fed68
[as3] Fix IkConstraintTimeline.ENTRIES. See #1383 .
2019-06-19 14:34:11 +02:00
badlogic
442699238a
[as3] Added soft IK support. See #1383 .
2019-06-19 14:24:59 +02:00
badlogic
5776e2467a
[ts] Added soft IK support. See #1383 .
2019-06-19 13:55:51 +02:00
NathanSweet
e3bc0822e1
[libgdx] IK constraint improvements.
...
* Fixed softness when the parent bone is scaled.
* Scale softness using the parent and child bone `scaleX`.
* Fixed NaNs when the child bone is at `0,0` parent coordinates (or the parent is scaled to zero).
2019-06-19 02:26:03 +02:00
Harald Csaszar
b792cc4b73
[unity] Fixed runtime import hanging on "Importing small assets" in Unity 2019.3 and creating multiple Assets/Editor1, Assets/Editor2, etc dirs. Closes #1384 .
2019-06-18 15:58:26 +02:00
badlogic
e8866cc730
[as3] Added SkeletonBinary to load binary .skel files. See #1095 .
2019-06-18 11:12:18 +02:00
NathanSweet
15b4c54888
[libgdx] Added IK softness.
2019-06-17 19:06:22 +02:00
Harald Csaszar
4c9d80926c
[unity] gitignore - minor update.
2019-06-17 18:10:43 +02:00
Harald Csaszar
ac1e12e268
[unity] Added a spine-unity tests subdir to .gitignore
2019-06-17 18:07:03 +02:00
Harald Csaszar
996dba9d45
[unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure.
2019-06-17 17:53:28 +02:00
Harald Csaszar
7b8475a015
[runtimes] Added optional version parameter to export.sh
2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d
[unity] Removed example asset export script if-directory-exists checks again.
2019-06-17 16:57:55 +02:00