Nathan Sweet
6ab69e62fc
[as3] SkeletonBinary 4.0 port.
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#1796
2021-05-30 16:54:09 -04:00
Nathan Sweet
05327b8d11
[ts] Clean up.
2021-05-30 16:53:56 -04:00
Nathan Sweet
a5bbe44477
[libgdx] Clean up.
2021-05-30 13:03:41 -04:00
Nathan Sweet
80734017e0
[as3] Use function to get JSON values, better matches spine-ts.
2021-05-30 13:02:28 -04:00
Harald Csaszar
e7533dff0f
[csharp] Port of commit 14b3170 "Keep slot deform when changing the attachment if the new attachment is compatible with the deform.", see #1896 .
2021-05-28 12:36:13 +02:00
Nathan Sweet
14b317008b
[libgdx] Keep slot deform when changing the attachment if the new attachment is compatible with the deform.
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Forum discussion:
http://esotericsoftware.com/forum/Swapping-a-linked-mesh-attachment-causes-a-flicker-15869?p=69490#p69490
2021-05-27 18:37:46 -04:00
Harald Csaszar
602aa0f109
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
2021-05-27 21:15:35 +02:00
Harald Csaszar
8bced33fc6
[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
2021-05-27 19:41:45 +02:00
Nathan Sweet
1ffab53d97
[libgdx] Javadoc typos.
2021-05-27 13:18:46 -04:00
Nathan Sweet
7dc954f943
[as3] Fixed all warnings. Improved color parsing.
2021-05-27 13:18:46 -04:00
Nathan Sweet
ec164cf479
[starling] Fixed missing comma.
2021-05-27 13:18:46 -04:00
Harald Csaszar
7b1469c32b
[csharp] Ported commit 4f73fbb, "Fixed applying a constraint reverting changes from other constraints.", see #1896 .
2021-05-27 18:35:52 +02:00
badlogic
e6a14ff532
[c] 4.0 porting, complete but with bugs.
2021-05-26 15:17:20 +02:00
Nathan Sweet
4f73fbbb39
[libgdx] Fixed applying a constraint reverting changes from other constraints.
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Previously: When a bone in the update cache is updated, the local transform is used. This causes any applied transform to be lost, losing the pose from any previously applied constraints.
After this commit: Before processing the update cache, first all bones applied transform is set to the local transform. Next, when a bone in the update cache is updated, the applied transform is used. This keeps the pose from any previously applied constraints. Additionally, instead of using the `appliedValid` flag, the applied transform is always updated after making changes to the world transform.
Forum discussion:
http://esotericsoftware.com/forum/Editor-Parent-constraint-order-breaks-child-constraints-15774?p=69494#p69494
2021-05-25 13:12:55 -04:00
Harald Csaszar
bb239c326e
Merge branch '3.8' into 4.0-beta
2021-05-25 17:25:58 +02:00
Harald Csaszar
fab2b6e4ce
[unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895 .
2021-05-25 17:22:08 +02:00
Nathan Sweet
c8f5d2f6dd
Updated README and launch configuration for latest VS Code and download links.
2021-05-22 22:33:10 -04:00
Harald Csaszar
f0f52da3ad
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894 .
2021-05-20 19:29:56 +02:00
badlogic
4f549341e3
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2021-05-20 11:30:45 +02:00
badlogic
090f317602
[c] 4.0 porting, skeleton binary complete.
2021-05-20 11:30:34 +02:00
Harald Csaszar
49926fc32a
Merge branch '3.8' into 4.0-beta
2021-05-19 17:57:50 +02:00
Harald Csaszar
844c614a8c
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892 . Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893 .
2021-05-19 17:54:50 +02:00
badlogic
7a7a69592a
[c] 4.0 porting, skeleton binary.
2021-05-19 12:31:40 +02:00
badlogic
34ccbce8fd
[ts] Fix build artifacts after merge.
2021-05-18 12:00:10 +02:00
Harald Csaszar
646b2934bc
Merge branch '3.8' into 4.0-beta
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Note: the following files were resoluved using ours (4.0-beta state):
- spine-ts/build/spine-all.js.map
- spine-ts/build/spine-player.js.map
2021-05-18 11:37:44 +02:00
Harald Csaszar
68b862c4d8
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 20:52:19 +02:00
Harald Csaszar
01b436b4f9
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 19:59:51 +02:00
badlogic
20b39fd201
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-17 13:33:34 +02:00
badlogic
69647313ef
[ts][player] Better error message serialization.
2021-05-17 13:33:25 +02:00
Harald Csaszar
af159db63a
Merge branch '3.8' into 4.0-beta
2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa
[unity] Fixed blend mode materials not being generated upon first import. Closes #1891 .
2021-05-14 18:04:01 +02:00
badlogic
5411717c1a
[c] 4.0 porting, texture atlas parsing and key value storage in regions.
2021-05-12 15:18:39 +02:00
Harald Csaszar
7ee6b78da6
Merge branch '3.8' into 4.0-beta
2021-05-07 20:51:16 +02:00
Harald Csaszar
938a8c8369
[unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887 .
2021-05-07 20:50:01 +02:00
badlogic
f94113e4db
Merge branch '3.8' into 4.0-beta
2021-05-07 12:02:36 +02:00
badlogic
b17700f1a0
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-07 12:01:22 +02:00
badlogic
e59d6be170
[libgdx] Closes #1886 , use PolygonSpriteBatch in simple tests.
2021-05-07 12:01:15 +02:00
Nathan Sweet
be5efc5fa7
[libgdx] Update version for JsonRollback.
2021-05-06 15:31:59 -07:00
badlogic
33780f6445
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-06 15:43:11 +02:00
badlogic
bef00617d7
[ts] Fix applying attachment timeline in AnimationState
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AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
Harald Csaszar
c2c975921e
[unity] Minor: Addition of 3.8 changelog entry to 4.0 section.
2021-04-30 18:06:14 +02:00
Harald Csaszar
40836e1917
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:06:14 +02:00
RH
fb3ca1702e
Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader ( #1846 )
2021-04-30 18:06:14 +02:00
Harald Csaszar
5cb54bdf9c
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-30 18:06:14 +02:00
Harald Csaszar
5231b4f713
[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
2021-04-30 18:06:14 +02:00
Harald Csaszar
700e316e57
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:02:37 +02:00
RH
63ef1938b9
Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader ( #1846 )
2021-04-29 14:07:16 +02:00
Ivan Popelyshev
a28296f1dc
fix link ( #1882 )
2021-04-29 13:50:08 +02:00
Harald Csaszar
25d7f8266f
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-28 19:54:48 +02:00
badlogic
dd47866f35
[ts] New articacts including the mesh attachment fix.
2021-04-27 13:34:26 +02:00