badlogic
30702a3bff
[c][cpp] Fix AnimationState::clearNext()
2021-06-21 17:45:34 +02:00
Mario Zechner
3af35555a9
[c][cpp] Expose colors on bones, attachments. Closes #1823
2021-06-14 14:50:07 +02:00
badlogic
07d3633881
[c][cpp] Port IK constraint changes
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See
33bce01fee
f9862b10b3
2021-06-09 14:44:24 +02:00
Mario Zechner
35650a6bb2
[c] port of constraint application oder, see #1896
2021-06-07 16:57:16 +02:00
Mario Zechner
4715608108
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
2021-06-07 16:13:25 +02:00
Mario Zechner
69f0873122
[c] Timeline type and debugging prints.
2021-06-02 09:28:24 +02:00
badlogic
e6a14ff532
[c] 4.0 porting, complete but with bugs.
2021-05-26 15:17:20 +02:00
badlogic
090f317602
[c] 4.0 porting, skeleton binary complete.
2021-05-20 11:30:34 +02:00
badlogic
7a7a69592a
[c] 4.0 porting, skeleton binary.
2021-05-19 12:31:40 +02:00
badlogic
5411717c1a
[c] 4.0 porting, texture atlas parsing and key value storage in regions.
2021-05-12 15:18:39 +02:00
badlogic
5d50d8f28e
[c] 4.0 porting, atlas parsing.
2021-04-08 20:56:58 +02:00
badlogic
f74e80ae89
[c] 4.0 porting, AnimationState
2021-04-07 14:36:36 +02:00
badlogic
733aab6e73
[c] 4.0 porting, timelines complete.
2021-04-02 21:35:58 +02:00
badlogic
90bb6e2607
[c] 4.0 porting, more timeline work.
2021-04-01 21:20:44 +02:00
badlogic
5d3c3dbfc4
[c] More 4.0 porting, further refactoring of timelines.
2021-04-01 16:38:24 +02:00
badlogic
44b390cc0f
[c] 4.0 porting, more timeline work.
2021-03-30 16:25:40 +02:00
badlogic
3753dd6077
[c] 4.0 porting, color timelines
2021-03-26 13:27:29 +01:00
badlogic
25f202abe0
[c] 4.0 porting, SRTS timelines.
2021-03-26 12:43:24 +01:00
badlogic
22f6782fe5
[c] 4.0 porting, more timeline work.
2021-03-23 15:58:56 +01:00
badlogic
a4c5b9937f
[c] 4.0 port. refactor the way we handle animation and timeline data.
2021-03-22 15:21:14 +01:00
badlogic
1fa5545f19
[c] 4.0 porting, constraints & skeleton
2021-03-18 14:44:38 +01:00
badlogic
8798b48e39
[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
2021-03-18 11:07:16 +01:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero ( #1706 )
2020-08-26 16:23:01 +02:00
badlogic
7732838d6f
[c] Port AnimationState deform mixing while attachment timelines mix out.
2020-04-15 15:24:05 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
7a19650b5b
[c] Added soft IK support. See #1383 .
2019-06-19 16:13:09 +02:00
badlogic
d9161d2020
[c] Ported skin bones/constraints changes. See #1346 .
2019-06-05 17:31:48 +02:00
badlogic
40e6b026bd
[c][sfml] Ported all skin API changes, see #841 .
2019-06-03 15:39:11 +02:00
badlogic
225472de93
[c] More skin API changes, see #841 .
2019-05-31 11:44:49 +02:00
badlogic
28b4694dbe
Broken beginnings of ref counting attachments in C/C++.
2019-05-28 11:12:33 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
9a30520669
[c] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 17:18:59 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
4785ad656d
[c] Ported AniamtionState and Animation changes. See #1303 .
2019-03-25 14:55:34 +01:00
badlogic
e7f018c89b
[c] Fix typos in short name macros of animation state.
2019-02-18 11:44:04 +01:00
badlogic
688b661c12
Revert "[c] Fixes #1282 , animation state was missing a null check when iterating mixed out track entries."
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This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
2019-02-18 11:39:19 +01:00
badlogic
f5709a7bbc
[c] Fixes #1282 , animation state was missing a null check when iterating mixed out track entries.
2019-02-18 11:38:39 +01:00
badlogic
48ea9b1914
[c][cpp] Get rid of regionTextureWidth/Height
2018-12-22 15:33:42 +01:00
badlogic
794d7acd2f
[c][cpp] Port of mesh whitespaces stripping. See #1232 .
2018-12-22 14:27:32 +01:00
badlogic
a5023f521c
[c] IKCONSTRAINT_ENTRIES was incorrect. Closes #1197 .
2018-10-16 15:43:56 +02:00
badlogic
0ff14743f5
[c] Ported holdPrevious in AnimationState. See #1169 .
2018-09-11 14:49:23 +02:00
badlogic
7e1a0c172d
[c] Added event volume and balance, see #1171 .
2018-09-06 15:05:13 +02:00
badlogic
66236adea5
[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 16:30:16 +02:00
badlogic
a506047242
[c] Ported stretchy IK, fixed warnings.
2018-08-14 15:05:40 +02:00
badlogic
5aab588928
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-23 15:16:21 +02:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
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* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
badlogic
89f116ae82
Final MSVC touches.
2018-05-24 17:26:37 +02:00