Harald Csaszar
7ae25bf19c
Merge branch '4.0' into 4.1-beta
2022-03-24 12:00:59 +01:00
Harald Csaszar
5bde0730d3
[unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha).
2022-03-24 11:58:29 +01:00
Harald Csaszar
94c42ab33a
[unity] Increased timeline package version number after commit 3b0c272b. See #1866 .
2022-02-21 21:55:46 +01:00
Harald Csaszar
3b0c272b01
[unity] Fixed Timeline Playable.SetSpeed having no effect on SpineAnimationStateTrack. Closes #1866 .
2022-02-21 21:54:12 +01:00
Harald Csaszar
76068cc4f4
Merge branch '4.0' into 4.1-beta
2022-02-07 16:25:34 +01:00
Harald Csaszar
6b8c6b31cf
[unity] Timeline: Fixed Editor scrubbing preview not showing SkeletonUtilityBone overrides (Update callback based). Closes #2031 .
2022-02-07 16:18:44 +01:00
Harald Csaszar
5048034053
[unity] Timeline UPM package documentation updated to latest changes, also on website documentation.
2022-02-04 20:46:25 +01:00
Harald Csaszar
e160380d0e
[unity] Minor: made Timeline Track and Clip colors consistent.
2022-02-04 16:01:08 +01:00
Harald Csaszar
431910d660
[unity] Timeline add Track menu naming improvements. Changed clip property Custom Duration to Default Mix Duration (inverted). Improved track appearance in the Timeline window and track Inspector.
2022-02-04 14:38:24 +01:00
Harald Csaszar
dbf93a5a2f
Merge branch '4.0' into 4.1-beta
2022-01-12 16:06:54 +01:00
Harald Csaszar
ae186964a2
[unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c.
2022-01-12 16:01:56 +01:00
Harald Csaszar
8a89b7399a
Merge branch '4.0' into 4.1-beta
2021-11-29 19:40:26 +01:00
Harald Csaszar
7db783c660
[unity] Timeline: Added editor warning when SpineAnimationStateTrack 'Track Index' is identical to target 'Track Index' of other track.
2021-11-29 19:36:48 +01:00
Harald Csaszar
e16d39f00e
Merge branch '4.0' into 4.1-beta
2021-11-09 17:50:18 +01:00
Harald Csaszar
ead89c9c35
[unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980 .
2021-11-09 17:39:13 +01:00
Harald Csaszar
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
2021-11-03 19:52:46 +01:00
Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
...
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Harald Csaszar
5937b3021b
[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962 .
2021-10-11 18:25:22 +02:00
Harald Csaszar
555c124a44
[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961 .
2021-10-06 20:34:29 +02:00
Harald Csaszar
38a42e41c6
[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961 .
2021-10-06 20:30:58 +02:00
Harald Csaszar
b235b42175
[unity] Added a second package.json for timeline UPM package for use with spine-unity via unitypackage instead of UPM dependencies. See #1676 .
2021-09-17 18:26:22 +02:00
Harald Csaszar
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676 .
2021-09-14 17:12:50 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Harald Csaszar
32165703b9
[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933 , see #1807 .
2021-08-03 19:45:43 +02:00
Harald Csaszar
a775209577
[unity] Timeline clip end behaviour made more consistent and configurable, mixes out to empty animation by default. Partially reverted b4fd09b6. See #1933 . Closes #1807 .
2021-08-03 18:29:53 +02:00
Harald Csaszar
b4fd09b690
[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933 .
2021-07-30 19:45:16 +02:00
Harald Csaszar
96d1061374
[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929 .
2021-07-22 17:53:37 +02:00
Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Harald Csaszar
6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920 .
2021-07-06 17:48:21 +02:00
Harald Csaszar
1d2cad34a3
[unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865 .
2021-03-23 19:35:27 +01:00
Harald Csaszar
285da8c43f
Merge branch '3.8' into 4.0-beta
2021-03-19 18:24:04 +01:00
Harald Csaszar
26b6d0816c
[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863 .
2021-03-19 18:18:01 +01:00
Harald Csaszar
3b5f0b1c35
Merge branch '3.8' into 4.0-beta
2021-03-10 14:50:38 +01:00
Harald Csaszar
305bb21615
[unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit.
2021-03-10 14:48:50 +01:00
Harald Csaszar
6c34d1f0a0
[unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855 .
2021-03-10 14:42:04 +01:00
Harald Csaszar
bd6a4df888
[unity] Updated UPM package version numbers in package.json description files.
2021-03-04 18:42:45 +01:00
Harald Csaszar
64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800 .
2020-10-28 16:00:54 +01:00
Harald Csaszar
1b8a378f4f
[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775 .
2020-10-06 17:15:27 +02:00
Harald Csaszar
977133fc38
[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753 .
2020-10-06 16:16:49 +02:00
Harald Csaszar
7611f551eb
[unity] Updated license headers at Timeline classes.
2020-07-23 16:29:41 +02:00
Harald Csaszar
8c009e2f56
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313 . Closes #1724 .
2020-07-23 16:28:37 +02:00
Harald Csaszar
dbdaafc6a0
[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558 .
2019-12-02 19:10:22 +01:00
Harald Csaszar
39773969b6
[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
2019-10-15 14:25:40 +02:00
Harald Csaszar
2031fe14db
[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262 .
2019-10-07 21:51:05 +02:00
Harald Csaszar
82a2c26d54
[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262 .
2019-10-07 21:07:45 +02:00
Harald Csaszar
f0b25c8a86
[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262 .
2019-10-03 15:31:47 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
Harald Csaszar
904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00