94 Commits

Author SHA1 Message Date
Nathan Sweet
5d1852662c [libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states. 2022-09-29 11:43:05 -04:00
Nathan Sweet
537978eb0a [libgdx] Fixed Skeleton Viewer not closing in some cases. 2022-09-13 18:12:09 -04:00
Nathan Sweet
a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!

This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
2022-06-30 22:27:36 -04:00
Nathan Sweet
4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 2022-06-30 22:13:49 -04:00
Nathan Sweet
60ee4bce07 [libgdx] Skeleton Viewer, changes from 4.1-beta-physics. 2022-01-31 11:36:49 -04:00
Mario Zechner
21ae33555a [libgdx] Add drag & drop support to skeleton viewer. Closes #2015 2022-01-23 22:02:55 +01:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
0e3722861f [libgdx] Skeleton Viewer, allow setting setup pose every frame. Store linear. 2021-09-15 00:07:30 -06:00
Nathan Sweet
afa9a873ad SkeletonViewer, don't show "Reloaded" if the loading failed. 2021-09-12 18:15:35 -06:00
badlogic
c2b1ecb195 [libgdx] Fix line endings, CRLF -> LF 2021-06-30 16:25:32 +02:00
Nathan Sweet
f567c18cfa [libgdx] SkeletonViewer, don't use mixing from an empty animation to play the first animation after loading the skeleton. 2021-06-18 22:23:25 -04:00
Nathan Sweet
ee3c6aff3c [libgdx] SkeletonViewAtlas -> SkeletonViewerAtlas. 2021-06-13 00:34:48 -04:00
Nathan Sweet
8f7a9254f4 Minor Skeleton Viewer improvements. 2021-03-01 17:51:42 +01:00
Nathan Sweet
0f518bf57d Fixed Skeleton Viewer NPE on load. 2021-02-26 11:24:50 +01:00
Nathan Sweet
8d75855191 [libgdx] Refactored SkeletonViewer into multiple files. Load PMA setting from new atlas format. 2020-12-23 16:27:34 -08:00
Nathan Sweet
da6d73a365 Fixes for latest libgdx (scrolled now takes x/y floats). 2020-10-13 17:34:56 -07:00
Nathan Sweet
c7e3729546 [skeletonviewer] Better place for test code. 2020-08-13 11:49:16 +02:00
Nathan Sweet
83931434cc [skeletonviewer] Don't apply hold previous to track 0 or to the first entry on a track. 2020-08-12 22:03:21 +02:00
Nathan Sweet
742d11f65f [libgdx] SkeletonViewer, try to disable reflective access warning. 2020-05-02 17:42:18 +02:00
Nathan Sweet
3f3098902b [libgdx] SkeletonViewer, even more sophisticated atlas file search. 2020-04-21 17:34:50 +02:00
Nathan Sweet
b0407a850c Merge branch '3.8' into 3.9-beta 2020-04-19 16:46:41 +02:00
Nathan Sweet
30e7812d1f [libgdx] SkeletonViewer, even better handling of atlas file look up. 2020-04-19 16:40:59 +02:00
Nathan Sweet
1896102d70 Merge branch '3.8' into 3.9-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-04-19 15:33:59 +02:00
Nathan Sweet
02ecbae91c [libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes. 2020-04-14 18:33:01 +02:00
NathanSweet
5ed73c8a94 Use field for Skeleton Viewer version. 2020-02-24 00:47:19 +01:00
NathanSweet
cbfff6e9ba Use libgdx Null annotation. Updated Eclipse project files. 2020-02-13 20:20:07 +01:00
NathanSweet
53068fc7f1 Use annotation for null analysis rather than javadoc. 2020-02-13 15:32:12 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
ede4ac7b45 Reverse and hold previous checkboxes for Skeleton Viewer. 2019-11-22 22:09:12 +01:00
NathanSweet
12fc3d2823 [libgdx] Fixed Skeleton Viewer not allow deselection of animations or skins. 2019-07-07 00:16:06 +02:00
NathanSweet
ec5b721557 [libgdx] Set array sizes up front rather than shrink afterward.
No format or functional changes here.
2019-06-03 16:32:45 +02:00
NathanSweet
d5f5ff004f [libgdx] SkeletonViewer, reload if the atlas file changes. 2019-05-13 19:54:59 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
NathanSweet
a42f135baa [libgdx] SkeletonViewer, show "Reload" for load scale reset button. 2019-04-16 19:04:57 +02:00
badlogic
1d31ea5f51 [skeletonviewer] Closes #1268, allow specification of file to load on CLI. 2019-01-29 10:14:03 +01:00
NathanSweet
d9e39c2866 [libgdx] SkeletonViewer, display track percentages with lowest at bottom. 2018-12-01 20:59:19 +01:00
NathanSweet
750722f1c9 Catch Throwable rather than Exception. 2018-11-20 21:44:47 +01:00
NathanSweet
d9a6b9151b Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
2018-07-02 16:45:06 +02:00
badlogic
a8fd3e14be [cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting. 2018-02-22 15:31:28 +01:00
Nathan Sweet
c25675f75e Disallow additive on track 0. 2017-10-30 14:15:27 +01:00
Nathan Sweet
0d4ce16fc3 MSAA for Skeleton Viewer.
WCGW
2017-10-27 21:02:36 +02:00
NathanSweet
bda035e836 Added additive mixing, still a WIP. 2017-10-27 00:23:41 +02:00
NathanSweet
1e7f7026ab [libgdx] Fixed off by 1 errors. 2017-10-20 22:00:16 +02:00
NathanSweet
6dcd54368d [libgdx] Added filtering checkbox to Skeleton Viewer. 2017-10-13 16:34:28 +02:00
NathanSweet
76f0b208d9 Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0). 2017-10-09 11:52:01 +02:00
NathanSweet
5cd07084b0 [libgdx] Fixed non-PMA two color tinting for Skeleton Viewer. 2017-10-05 16:23:56 +02:00