38 Commits

Author SHA1 Message Date
Harald Csaszar
fe53638f69 [csharp] Ported 4.2-beta physics. 2023-11-17 17:18:18 +01:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Nathan Sweet
f8d6359b32 [csharp][unity] Updated TextureAtlas parsing for latest format. 2020-12-20 15:26:05 -08:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
6d674c975f [chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499. 2019-09-19 16:39:43 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Harald Csaszar
4d21180570 [csharp] Fixed MeshAttachment copies not copying rotation. Closes #1452. 2019-08-15 11:15:00 +02:00
Harald Csaszar
68f8cc40c4 [csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841. 2019-06-03 18:34:54 +02:00
Harald Csaszar
42da1973e4 [csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841. 2019-06-03 16:48:31 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
Harald Csaszar
a009c35b82 [csharp] Ported skin API changes, see #841. 2019-05-17 13:54:56 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
470c2f5953 [csharp] Ported rotated mesh region UV loading. See #1327. 2019-04-18 18:21:49 +02:00
Harald Csaszar
f186a83fca [csharp] Unified all line endings of files in spine-csharp to lf. 2018-12-24 12:43:06 +01:00
Harald Csaszar
ff67c6c039 [csharp] Port of mesh whitespaces stripping. See #1232. 2018-12-23 17:42:07 +01:00
pharan
f6a98b0f43 [csharp] IHasRendererObject 2018-01-18 00:39:21 +08:00
pharan
714f010006 [csharp] Minor changes to Attachments for 3.6 2017-06-10 06:41:20 +08:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
pharan
3736a5c3dc [csharp] Ported 3.6-beta changes. 2017-01-28 23:20:23 +08:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
John
ccb9303681 [spine-unity] Fixed linked weighted meshes. 2016-07-05 06:11:20 +08:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
NathanSweet
108dd3dd97 Linked meshes also share edges and image size. 2016-04-15 12:21:45 +02:00
John
ba5e4073c3 Updated spine-csharp to 3.1.05: linked meshes. (#543)
* Updated spine-csharp to 3.1.00: linked meshes.

* Updated SkeletonBinary.cs for 3.1.05

based on:
3a06b829cc
8c55aa1f62

* Fixed skeleton flip when rotation and scale are disabled.

Based on: b22669711d

* Fixed IK when the parent has nonuniform scale and the child Y != 0.

Based on: bf902936aa

* Removed redundant locals.
2016-04-13 17:10:20 +02:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
11055a22e4 Fixed mesh attachment using the slot vertices length. 2014-05-16 19:43:57 +02:00
NathanSweet
496466a1cc Hull length is no longer nonessential. 2014-05-10 15:33:00 +02:00
NathanSweet
04c0fec844 Fixed NPE. 2014-04-28 17:51:07 +02:00
NathanSweet
c1c12677ba API improvements.
Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
a76c396528 Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00