2302 Commits

Author SHA1 Message Date
Harald Csaszar
30678aef83 [unity] AnimationReferenceAssets: Added Spine Preferences setting "SkeletonDataAsset Mismatch Warning" to disable the mismatch warning color. See #2453. 2026-03-18 17:24:46 +01:00
Harald Csaszar
f61278ac17 [unity] AnimationReferenceAsset Inspector: Fixed red error popup color showing when no parent SkeletonAnimation component found. See #2453. 2026-03-18 16:41:27 +01:00
Harald Csaszar
f7ed100aa8 [csharp][unity] Port of commit cf45806: Added DrawOrderFolderTimeline. Updated example skeleton exports to 4.3.44-beta. 2026-03-16 17:41:19 +01:00
Harald Csaszar
66e4b27670 [unity] Increased package version for previous commit. 2026-03-11 22:24:03 +01:00
Harald Csaszar
6655c8d31e [unity] Fixed a custom version define. See #2960. 2026-03-11 22:17:34 +01:00
Harald Csaszar
054f0139a8 [unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software. 2026-03-11 21:16:03 +01:00
Harald Csaszar
ff90da5848 [unity] Minor: Error log output cleanup. 2026-03-11 20:35:54 +01:00
Harald Csaszar
f27c4635c0 [csharp] Port of commits d5535aa and 03fabb3: Fixed path constraint in binary exports. Read number of bones for weighted vertices to avoid over allocation. Updated sample skeletons to 4.3.40-beta. 2026-03-10 16:52:16 +01:00
Harald Csaszar
73a50ef12d [csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989. 2026-03-10 15:40:24 +01:00
Harald Csaszar
0991deb9dd [unity] Refactored GetRemappedClone methods. See CHANGELOG.md. Be sure to re-import spine-unity samples. Closes #2072.
`attachment.GetRemappedClone(params)` -> `attachment.Copy(); attachment.SetRegion(params).`
`ToAtlasRegionPMAClone` -> `ToAtlasRegionWithNewPMATexture`
`ToRegionAttachmentPMAClone` -> `ToRegionAttachmentWithNewPMATexture`
2026-03-06 18:22:52 +01:00
Harald Csaszar
d43c9fc966 [unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940. 2026-03-06 11:38:11 +01:00
Harald Csaszar
1dac7ed019 [unity] SkeletonDataAsset now allows creating AnimationReferenceAssets as nested assets. Closes #1940. 2026-03-03 18:07:17 +01:00
Harald Csaszar
f62cb8b540 [unity] Fixed "Create Hinge Chain" undo. Closes #1905. 2026-03-03 10:52:50 +01:00
Harald Csaszar
779a1df9f9 [unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453. 2026-02-27 18:01:14 +01:00
Harald Csaszar
e121a11b1c [csharp][unity] Minor: Updated license headers to year 2026. 2026-02-27 15:34:30 +01:00
Harald Csaszar
b1cdc2db29 [unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035. 2026-02-26 12:33:28 +01:00
Harald Csaszar
945be36fea [unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033. 2026-02-25 15:10:20 +01:00
Harald Csaszar
c3bb4130fe [unity] Inner exception description text was missing from skeleton import error log. 2026-02-24 16:26:30 +01:00
Harald Csaszar
8f6018ad0b [unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead. 2026-02-19 23:08:19 +01:00
Harald Csaszar
45f0e32262 [unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices. 2026-02-19 21:55:36 +01:00
Harald Csaszar
f1b4d9b770 [unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945. 2026-02-13 15:56:14 +01:00
Harald Csaszar
64b0031db0 [unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945. 2026-02-12 20:23:12 +01:00
Harald Csaszar
5beb3c9352 [unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945. 2026-02-12 19:51:39 +01:00
Harald Csaszar
ab79c143c3 [unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824. 2026-02-06 21:49:02 +01:00
Harald Csaszar
fef6658917 [unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824. 2026-02-05 20:25:23 +01:00
Harald Csaszar
0b6dda9072 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. 2026-02-05 11:07:11 +01:00
Harald Csaszar
5011d97d4a [unity] Added package json file without unity dependency for packaging scripts. 2026-02-02 22:47:01 +01:00
Harald Csaszar
703dd39af7 [unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release. 2026-02-02 22:13:21 +01:00
Harald Csaszar
cd22906a5b [unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943. 2026-01-30 12:27:24 +01:00
Harald Csaszar
6133cabd7e [unity] Increased required spine-unity runtime version for last commit. See #3016. 2026-01-27 12:43:27 +01:00
Harald Csaszar
663df0ec03 [unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016. 2026-01-27 12:41:26 +01:00
Harald Csaszar
092decd240 [unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3. 2026-01-26 18:33:26 +01:00
Harald Csaszar
3ba6e0f789 [unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014. 2026-01-26 18:30:43 +01:00
Harald Csaszar
06d5d32a41 [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 22:28:21 +01:00
Harald Csaszar
da7d20c4bc [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 21:46:11 +01:00
Harald Csaszar
1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. 2026-01-23 21:38:05 +01:00
Harald Csaszar
35f0b1c26e [unity] Added automatic load balancing for threading system for improved performance. Closes #3012. 2026-01-19 21:45:20 +01:00
Harald Csaszar
dd6fae39db [unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007. 2026-01-12 17:23:14 +01:00
Harald Csaszar
690b4bac40 [unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870. 2026-01-08 15:16:48 +01:00
Harald Csaszar
c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. 2026-01-08 13:33:10 +01:00
Harald Csaszar
b07297d743 [unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004. 2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. 2026-01-07 18:00:01 +01:00
Harald Csaszar
d5bfea2d68 [unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum. 2025-12-12 19:08:34 +01:00
Harald Csaszar
37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994. 2025-12-10 18:39:56 +01:00
Harald Csaszar
cb3da8ef95 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. 2025-12-09 21:52:05 +01:00
Harald Csaszar
2538c3401a [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. 2025-12-09 20:44:40 +01:00
Harald Csaszar
6625d08227 [unity] minor, replaced var. 2025-12-04 22:01:37 +01:00
Harald Csaszar
d11afe9af2 [unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966. 2025-12-04 20:12:09 +01:00
Harald Csaszar
6f54ee042d [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 20:03:48 +01:00
Harald Csaszar
27f5750445 [unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987. 2025-11-28 17:19:00 +01:00