Nathan Sweet
551f33b2d1
[ts] Clean up, build fixes.
2021-05-30 20:17:54 -04:00
Nathan Sweet
05327b8d11
[ts] Clean up.
2021-05-30 16:53:56 -04:00
Nathan Sweet
80734017e0
[as3] Use function to get JSON values, better matches spine-ts.
2021-05-30 13:02:28 -04:00
badlogic
9bcb5c16c4
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-27 17:41:08 +02:00
badlogic
5c1d4c4369
[ts][player] Made Player.setAnimation() public and added a loop parameter. See player example on how to manually trigger animations.
2021-05-27 17:40:13 +02:00
badlogic
34ccbce8fd
[ts] Fix build artifacts after merge.
2021-05-18 12:00:10 +02:00
Harald Csaszar
646b2934bc
Merge branch '3.8' into 4.0-beta
...
Note: the following files were resoluved using ours (4.0-beta state):
- spine-ts/build/spine-all.js.map
- spine-ts/build/spine-player.js.map
2021-05-18 11:37:44 +02:00
badlogic
69647313ef
[ts][player] Better error message serialization.
2021-05-17 13:33:25 +02:00
badlogic
bef00617d7
[ts] Fix applying attachment timeline in AnimationState
...
AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
Ivan Popelyshev
a28296f1dc
fix link ( #1882 )
2021-04-29 13:50:08 +02:00
badlogic
dd47866f35
[ts] New articacts including the mesh attachment fix.
2021-04-27 13:34:26 +02:00
Anton
a0ab3fe80c
BUGFIX: mesh attachment squashing ( #1881 )
2021-04-27 13:32:20 +02:00
badlogic
6d7f29718b
[ts] Fix parsing of spacing mode proportional for JSON files.
2021-04-14 17:45:39 +02:00
badlogic
01902e2393
Merge branch '3.8' into 4.0-beta
2021-04-06 19:05:52 +02:00
badlogic
748a03c7d7
[ts] Fix for NaN bounds
...
This is a temporary fix. Customer send reproduction sample. A slot has a mesh and corresponding deform. The number of vertices in the mesh is != the number of vertices in the deform, resulting in NaNs, which propagate to the bounds calculation of the web player. It is unclear how the mesh and deform can have a different number of vertices.
2021-04-06 14:13:04 +02:00
badlogic
7b154fb92f
[cpp] More 4.0 porting, all of animation and timelines.
2021-03-03 16:46:54 +01:00
Nathan Sweet
8c4d03c8be
Fixed reading path constraint mix timelines in binary data.
2021-03-01 18:18:05 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
badlogic
20bca55b93
[ts] Fixed atlas parsing.
2020-12-29 16:37:46 +01:00
badlogic
9087ed61ae
[ts] Updated parser to new atlas format
...
Not quite working yet.
2020-12-28 12:11:25 +01:00
badlogic
1ca4f915ee
[ts] Fix translation for transform constraint relative world mode
2020-12-03 14:37:35 +01:00
badlogic
55b21db1c3
[ts] Updated artifacts.
2020-11-27 18:48:59 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
badlogic
94813204df
[ts] More porting, fixed SkeletonBinary.
2020-11-26 17:25:25 +01:00
badlogic
cf728e25dc
[ts] More 4.0 porting, SkeletonJson and SkeletonBinary still broken.
2020-11-25 17:16:05 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
badlogic
ebaa3a8756
[ts] Fix up #1762 for canvas backend.
2020-10-21 14:29:28 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
Nathan Sweet
acc9e127d4
Readme update, added barebones.html.
2020-07-17 19:50:50 +02:00
badlogic
c64e6adbde
[ts] Fix 1-bone IK, see #1692 .
2020-06-03 17:27:30 +02:00
badlogic
ba1cb75b07
[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672 .
2020-06-03 13:24:22 +02:00
badlogic
bb60264572
[ts] Fix Pool.freeAll item insertion. Closes 1680.
2020-06-03 13:22:42 +02:00
badlogic
4c2788a558
[ts] Port of additional fix for #1668 .
2020-05-20 16:13:43 +02:00
badlogic
6a317a1e3f
[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668 .
2020-05-06 19:47:08 +02:00
badlogic
ccbcf77cdc
[ts] Remove LAST calculation. Additional fix for #1653 .
2020-04-15 14:49:52 +02:00
badlogic
673b6754aa
[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-14 16:57:18 +02:00
badlogic
2d0fd7f7b3
[ts] Added simple WebGL example.
2020-04-10 10:17:29 +02:00
badlogic
1855870d37
[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583 .
2020-01-11 15:03:13 +01:00
Matthias Matthäy
7311dc9931
Set image source after crossOrigin and event handlers to allow crossOrigin image loading ( #1533 )
2020-01-11 14:27:18 +01:00
badlogic
e60a60ccd5
[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590 .
2020-01-11 14:08:58 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
033703e900
[player] Implemented generator reset.
2019-12-14 02:29:32 +01:00
badlogic
121467572c
[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
2019-12-14 02:19:22 +01:00
badlogic
a5428585e2
[player] Reworked generator.
2019-12-14 01:57:01 +01:00
badlogic
154849484c
[ts] Updated threejs backend to version r111. Closes #1560 .
2019-12-05 14:07:58 +01:00