badlogic
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7ddf5b3e1b
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[ts] Updated to version 4.1.2
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2021-10-20 00:24:06 +02:00 |
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badlogic
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868c1bc4e4
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-10-20 00:20:34 +02:00 |
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badlogic
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248e4a9759
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[ts] Update README.
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2021-10-20 00:18:57 +02:00 |
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badlogic
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5a6b9fcae4
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[ts] Updated to version 4.0.15
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2021-10-20 00:15:27 +02:00 |
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badlogic
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93aa0ceed4
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Fixed merge conflicts manually.
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2021-10-20 00:12:22 +02:00 |
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badlogic
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ecbe087227
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
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2021-10-20 00:10:54 +02:00 |
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badlogic
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38cc19f16d
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[ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
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2021-10-20 00:09:31 +02:00 |
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badlogic
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caed7614c8
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[ue4] Update example project to UE 4.27
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2021-10-19 22:11:31 +02:00 |
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Mario Zechner
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ab4cdcacbf
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[ts] Fix incorrect imports, update version to 4.1.1
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2021-10-14 16:09:57 +02:00 |
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Mario Zechner
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e87757ef57
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Update version strings to 4.1(.xx)
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2021-10-14 00:47:13 +02:00 |
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Mario Zechner
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5389b41c67
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Update CHANGELOG
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2021-10-14 00:42:36 +02:00 |
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Mario Zechner
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73861995de
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[libgdx] Bump version to 4.1
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2021-10-14 00:30:43 +02:00 |
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Mario Zechner
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a12e3ffe37
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[libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
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2021-10-14 00:26:52 +02:00 |
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Mario Zechner
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80c702d526
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[runtimes] Exclude node_modules from spotless formatting
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2021-10-13 23:58:05 +02:00 |
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Mario Zechner
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49f039fb6a
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[ts] Fixed JSON parsing of SequenceTimeline
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2021-10-13 23:53:13 +02:00 |
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Mario Zechner
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b48e2c33b8
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[ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
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2021-10-13 21:42:11 +02:00 |
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badlogic
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a0f1ed1b9b
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[runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
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2021-10-13 17:52:34 +02:00 |
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badlogic
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308da950df
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[ts] Fixed test-drawcalls asset paths.
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2021-10-13 15:24:28 +02:00 |
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Mario Zechner
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81927051ff
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[ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
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2021-10-13 01:14:58 +02:00 |
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Harald Csaszar
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947da83533
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[unity] Increased package version number of last commit's changes. See #1967, commit 43e8000.
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2021-10-12 12:50:02 +02:00 |
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Harald Csaszar
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43e8000c80
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[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning.
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2021-10-12 12:48:49 +02:00 |
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Harald Csaszar
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5937b3021b
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[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962.
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2021-10-11 18:25:22 +02:00 |
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Mario Zechner
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7876897c59
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:17:19 +02:00 |
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Mario Zechner
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d296fa3efa
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[ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed.
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2021-10-11 16:16:55 +02:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
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Bastiaan
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08dd033e51
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SkeletonDebugRenderer fix in drawBones (#1965)
skeleton.x and skeleton.y are already added in bone.worldX and
bone.worldY.
See Bone.ts => updateWorldTransformWith.
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2021-10-11 15:27:08 +02:00 |
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Nathan Sweet
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02a85972de
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Javadocs. Don't use generics for Sequence#apply.
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2021-10-07 22:26:44 -10:00 |
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Harald Csaszar
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555c124a44
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[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961.
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2021-10-06 20:34:29 +02:00 |
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Harald Csaszar
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38a42e41c6
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[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961.
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2021-10-06 20:30:58 +02:00 |
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Nathan Sweet
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7155626dc0
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Fixed sequence leading zeros.
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2021-10-06 01:52:39 -10:00 |
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Harald Csaszar
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702322e27b
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[csharp] Minor cleanup: Fixed whitespace to please format checks.
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2021-10-06 09:18:18 +02:00 |
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Nathan Sweet
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34870fd759
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Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
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2021-10-05 19:46:19 -10:00 |
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Nathan Sweet
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b1305cf9b0
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Added .git-blame-ignore-revs.
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2021-10-05 17:43:53 -10:00 |
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Harald Csaszar
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eb5a776d72
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[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
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2021-10-05 19:04:24 +02:00 |
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Mario Zechner
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f5c5b09a2e
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Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
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2021-10-05 16:28:36 +02:00 |
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Nathan Sweet
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39afd0e7ea
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Add small value to sequence timeline for float inaccuracy.
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2021-10-05 00:35:54 -10:00 |
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Nathan Sweet
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f3b7d2acb2
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Sequence playReverse -> onceReverse.
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2021-10-04 23:59:40 -10:00 |
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Nathan Sweet
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a037fbbb31
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Sequence play -> once.
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2021-10-04 23:42:03 -10:00 |
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Nathan Sweet
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35347bf6a3
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Only update the region if the attachment has a region.
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2021-10-04 22:20:06 -10:00 |
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Nathan Sweet
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d798334a5e
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Sequence attachment fixes.
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2021-10-04 20:48:58 -10:00 |
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Nathan Sweet
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f7ae127115
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Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
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2021-10-04 00:58:42 -10:00 |
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Nathan Sweet
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515d238886
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JSON and binary loading for sequences.
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2021-10-04 00:57:25 -10:00 |
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Nathan Sweet
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eb5e19036d
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Attachment name in slot attachment timelines is now optional.
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2021-10-04 00:21:02 -10:00 |
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Nathan Sweet
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3cb04204f4
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Clean up.
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2021-10-02 03:03:22 -10:00 |
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Nathan Sweet
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6e938b32ea
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Rewrote sequence attachment as a sequence property on region and mesh attachments.
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2021-10-01 22:53:08 -10:00 |
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Harald Csaszar
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9155d6e2f0
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[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.
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2021-10-02 09:34:46 +02:00 |
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Harald Csaszar
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5142ecc9ca
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[unity] Minor: whitespace changes to please formatting checks.
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2021-09-29 21:34:21 +02:00 |
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Harald Csaszar
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8ea166b331
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[unity] Fixed json vs binary file detection.
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2021-09-29 21:10:58 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Mario Zechner
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c4627294ed
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Merge branch '4.0' into 4.1-beta
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2021-09-28 09:21:13 +02:00 |
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